WoW: Adventures in Azeroth (Pt. 13)

The conclusion of a glorious campaign.

I would like to thank the overflowing abundance of world quests, my champions, my cats, and Nethershards for the successful resolution of Moggie’s Class Order Hall campaign. Or what I would assume is the main bulk of the content at the time Legion was released. I don’t think we’re entirely done, as I’ve still got quests and other things related to the Class Order Hall campaign to do. But I’ve also got an upgraded appearance for Ashbringer and Truthguard alongside a new title. So I’m officially the Highlord. I’m just a very busy Highlord.

I’ve learned a lot over the course of this campaign, though.

Things that will undoubtedly be very useful for the other characters I have. Hence why I wasn’t sure if I should continue with the single campaign or start multiple ones, as I’m sure there would be new mechanics introduced which accelerate the process. Among those are world quests, collectible vendors, and the rather significant increases to Artifact Power accrual.

It’s been a fairly fun campaign, too. I’ve watched Moggie grow into quite a formidable Paladin. I’ve also taken quite a liking to Protection again, which, while it isn’t the specialisation I remember, is actually a really fun way to experience content. Active mitigation tanking is still new to me but it’s fun. There is a considerable difference in damage output, though. Which is to be expected. But the survivability and versatility are greatly heightened, which makes it a war of attrition as opposed to a burst DPS nukefest. I’ve even considered doing some dungeon tanking. I doubt I will- but I’ve humoured the idea once or twice. Truthguard isn’t as strong as Ashbringer yet, either. Though I have finally got some relics for it which have pushed me into the 4.5m health range.

Put your faith in the Light.

I certainly can’t feel bad about my progress with Moggie. I’m interested in seeing what new things the Hunter, Shaman, and Death Knight will bring to the campaign as well. So I’d say that Legion is going fairly well at the moment. It was always a rather spontaneous decision, which is why this subscription didn’t exactly proceed as expected as I didn’t foresee the purchase of Legion. Not that I regret it. But I’ve got a little more work to do to bring the others up to where they would’ve been. I’m looking forward to bringing the Monk into this, too.

She’s still made very little progress since her creation.

There are definitely a number of opportunities available if I’m willing to invest in them. I’m quite pleased about that in general, too. I’ve managed to bring all of my characters into some degree of order, which allows me to actually level and play them as I would’ve wanted to for all these years. There’s still work to be done- but it’s significantly less work than it once was.

I’m going to be starting the Legion campaign for Voljaarn next. Simultaneously, I’ll be focusing on the two Warlords of Draenor campaigns I’ve got for the Hunter and Death Knight. This way I’ll be bringing three new characters into Legion at least. Four with the Demon Hunter. Who I’m still unsure of how to proceed with. But the next subscription period will likely be focused on bringing everyone together, moving forward, and possibly accruing a decent number of Lvl 110 characters in the process. It might not be as exciting as this one was but it’s a necessary step forward. I’ve also got to figure out the professions in Legion, too. Lots of new crafting reagents of which I’m confused as to who would best utilise them.

Have a nice week, all!

Moggie

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WoW: Adventures in Azeroth (Pt. 12)

The journey to Argus has begun!

As is probably evident by the shattered core of the planet and overflowing Fel corruption- it’s not the most hospitable place. Our journey wasn’t a pleasant one, and we’ve had to fight for what little ground we’ve gained since landing. I’m also slightly worried that Moggie lacks the gear to fully explore Argus. I’m not that concerned as I’ve got business to attend to back on the Broken Isles in Suramar, so I don’t need to return immediately. I wasn’t entirely sure I’d even reach Argus, either.

Legion has some rather interesting quest mechanics.

It’s hard to tell what’s going to feed into what with some quests. I’m also not too fond of having to clear dungeons to retrieve the Pillars of Creation, as these are quests that follow on from things that are part of your personal story (or that of your Class Order Hall). Which feels disjointed. You’re able to do everything else as the champion of your Class Order Hall except that.

The majority of my confusion regarding quests is from not playing since the release of Legion. They’ve introduced much more content since then and I’ve not experienced the natural progression of that content, so I’m experiencing the rush of various things to do all at once. I’ve gone from collecting the Pillars of Creation, to gaining ground on the Broken Shore, to travelling to Argus, and I’ve even unlocked content that I didn’t know about in a few days from reaching Lvl 110. It didn’t even need to take a few days, either. Which is not to say I’m not enjoying it- as I am- it’s just a much broader experience than I was expecting. The recent ridiculously potent increases to Artifact Power have significantly accelerated the progression of Ashbringer and Truthguard, too.

A grand collection of ancient relics.

I’ve also been working on things outside of exploring Legion content with Moggie. Flint and Sanguinaer are making progress with their Warlord of Draenor campaigns, while Voljaarn is making the final preparations to start his Legion campaign, and I’ve completed the starting experience for the Demon Hunter. The new addition, Felaendruhn, is currently sitting in Orgrimmar while I try to figure out what I’m doing with him. I’ve been thinking about trying Vengeance instead of Havoc, which I’d probably do while soloing old content to get a feel for a rotation I could use.

It’s been a while since I’ve had an entirely new character to explore.

There is the Monk, which isn’t entirely new but is a class that I’ve not explored yet. But the key difference is that they have to do the levelling process like any other non-hero class. Whereas Demon Hunters (like Death Knights before them) have an accelerated process, which allows them to begin with most of their abilities unlocked. You’ve got less time to get a feel for them.

It’s definitely one of the busier times I’ve had on World of Warcraft in a while. That’s a good thing, though. It’s nice to see that the time I’ve invested in sorting through inventories, banks, and professions has been worth something. That now I’m able to do what I originally set out to do. It’s not going to be long before I could take another four characters into Legion content, which would make five (with Moggie) and that would be the highest number of characters I’ve ever had actively levelling in an expansion. Which could easily become seven if I level the Priest and the Monk. I don’t know how much time I’ll be investing into World of Warcraft in the coming months, but I’m hopeful I’ll be happy with the results of that investment.

Have a nice week, all!

Moggie

Comparison in Iron

Quite the comparison to make.

This is more or less the same idea as Comparison in Blood but it’s in reverse, which is more significant than you might think. It’s also slightly overdue as I’ve not been feeling well recently. I couldn’t really do much about that, though. I’d much rather have slept at some point in the last week. In any case, this was always a spontaneous piece and one that will remain unfinished for various reasons. But as a material study it’s actually fairly useful. It might not seem as significant as I’m suggesting but I assure you it has merit.

Mostly in bringing traditional and digital approaches closer.

Needs more fire.

Hence why I’m doing these slightly odd studies in the first place. In this case, I was mostly trying to see how much impact adding line work to the piece would have. This is slightly closer to what I’d do traditionally, too. But it’s still a laborious and overworked process, as I’m still of the opinion I’m doing extra work due to the limited technical specifications of my tablet.

It’s still a possibility that I’m entirely wrong about that assumption. I don’t think I am. But I wouldn’t rule it out. I’ve definitely learned new things as a result of these material studies, though. I feel as though my digital pieces are stronger and that there’s potential for better results in the future. How I’m going to go about achieving those results, what form they’ll take, and with which equipment is entirely open to interpretation at this point. I’m almost certain I’m going to invest in better equipment mostly because I’m curious. That’s as good a reason as any to spend a lot of money, right? You know what they say about curiosity and cats. I might not be an actual cat- but I’m covered in enough of their fur that I might as well be.

The biggest challenge of this comparison was to try and recreate something recognisably similar. Not exactly the same- but recognisable enough that you can at least see what I’m trying to do. Which I hope you can. Otherwise that previous sentence exists simply to exemplify my failures. Usually I’m just applying digital approaches to previously attempted traditional pieces, but this seemed like a fun change of pace. Mostly to see how different the approaches would look and feel once completed. Unsurprisingly, they’re incredibly different.

Needs more everything.

Probably better approached with ink, too.

But that was mostly a matter of time and not wanting to invest that much into something to be used as a comparison. I’m fairly confident in my ability to translate pencil to ink at this point. I’m scarcely using that for anything worthwhile- but that’s not important. What is important is that I’ve got my confidence back. Somewhat. I think there’s some left under the cat.

I apologise if this content feels disjointed or it’s not particularly what people want to see. I’ve always believed that knowing where you came from is important, that knowing where you’re going is equally as important, and that we should do our best to understand these things. Especially for those who create. We’re often more personally invested in our work and there are usually reasons why certain things appeal to us. Being able to utilise those- through understanding, learning, and experimentation- is incredibly important to our growth. We’re all going to fail at one point or another, but understanding why we failed and learning from that is infinitely more important than not.

Have a nice week, all!

Moggie

Art, design, and the like found herein (unless otherwise specified) is drawn and owned by David Wilkshire (also credited as Moggie) from 2006 to present date.

World of Warcraft, Warlords of Draenor, Blackhand, and all associated trademarks and devices are owned by Blizzard.

WoW: Adventures in Azeroth (Pt. 11)

It’s been a while since I’ve been to Light’s Hope Chapel.

With the release of the Shadows of Argus it seemed as good a time as any to finally upgrade to Legion. I’ve been delaying the purchase for a while, but I’ve mostly moved forward enough that I feel good about starting my adventures in the Broken Isles. Flint, the Survival Hunter, has made good progress through the Warlords of Draenor campaign. While both Moggie and Voljaarn are ready for what lies ahead. The freshly rolled Demon Hunter will be eligible for Legion content, too. Not forgetting Sanguinaer, the Death Knight, who can easily catch up.

It’s quite exciting having so many options to choose from.

Hence the reason I’ve been purposefully delaying my introduction to Legion content. I didn’t want to experience everything from only the perspective of a Paladin and a Shaman- I wanted to bring in some of my other characters as well. Of which the Demon Hunter is an entirely new class, and, as such, is slightly more exciting. Their character creation options are great, too.

I’ve reclaimed both Ashbringer and Truthguard for Moggie. I’m more than likely going to spend the majority of my time with (and Artifact Power on) Ashbringer, but reclaiming Truthguard did bring back fond memories of being a Protection Paladin back in Cataclysm. That said, I’ve more experience and interest in being a Retribution Paladin. I could also reclaim the Holy Paladin Artifact but I’ve no use for it. Moggie has never been (and likely never will be) a Holy Paladin. The only healing he does is panic mashing Flash of Light. I kid. They’re very precise panic taps. He may occasionally throw a Word of Glory out if things get that bad, too. They have a very satisfying AoE healing bubble to them.

Jimmy Cliff has the best advice at times like these.

I’ve been feeling strangely nostalgic about Legion, too. It’s either nostalgia, heartburn, or they were right and sitting at a computer for this long is actually bad for you. It might also be the Legion Chilli that Moggie ate after leaving Draenor. It’s been a while since I’ve had to prospect ore and use gems of varying colours for Jewelcrafting designs, while Mining has mechanics that seem to offer increasingly higher returns when mining ore you’ve gained knowledge of. It’s a satisfying combination of old and new approaches to profession levelling.

The Class Order Hall is pretty neat, too.

It’s like a less time intensive reinvention of the garrison concept. But there are still reasons to visit, such as, but not limited to: upgrading your Artifact, embarking on missions, engaging with NPCs to tie together individual stories, and saving reckless Paladins who take literal armies with them and still lose. Somehow. I guess that’s why Moggie’s the Highlord and he’s not.

I’m not entirely sure how best to proceed from here, though. I don’t know if I should focus on levelling Moggie to Lvl 110, or whether I should experience some of what the Shaman has to offer through Voljaarn. Or whether I should burn through Warlords of Draenor slightly faster with Flint. I’m still fairly new to Legion, which makes me think that if I focus on several characters at once I could potentially lengthen the process by not realising later mechanics exist. If later mechanics exist. Which they probably do. Don’t even talk to me about the Monk. She’s still in Duskwood. Well, you can talk to me about her if you like. I just don’t know that much about Monks yet. I should probably think about levelling her at some point, too.

Have a nice weekend, all!

Moggie

Garrison Architects

Today is a good day to build.

It’s also a good day to run around the overflowing wilderness of Draenor trying to earn the Draenor Pathfinder achievement. It’s an interesting achievement that is feasibly doable at Lvl 100 if you’ve got the gear for it, which only the daily reputation quests might prevent if you’re going solo. But only if you’re having trouble fighting the elites out in Tanaan Jungle. Otherwise it’s just a few daily quests. Moggie was fully geared during the pre-Legion invasion event so he’s pretty much able to kill anything and everything Draenor has to offer.

Even as far as being able to solo some of the dungeons out there.

I’ve managed to get through Bloodmaul Slag Mines, The Iron Docks, and Auchindoun with relative ease. I don’t really want to push much further than Auchindoun, though. They nearly managed to kill ol’ Moggie. The dungeons in Warlords of Draenor are smaller and less loot intensive than those I’ve experienced prior, but they’re still well made encounters. They’re diverse, too.

I’m not entirely sure how I feel about the steadily decreasing size of dungeons (and other instances) since Wrath of the Lich King, though I am pleased to see more story being put into them. Story that usually ties into the zone the instance is in or the quests available in the instance. By the way, if you’re wondering, this post isn’t particularly related to the ongoing series– I’m just reflecting on the joy that is Warlords of Draenor. Attempting to earn the Draenor Pathfinder achievement (and working towards adventures with Legion content) has reignited my interest in this expansion. It’s pretty good. I’m really enjoying how the garrison helps to not only develop your professions but also opens up new locations to visit. The shipyard is particularly neat to look at, too.

The Temple of Karabor.

It’s definitely a gamble as if you don’t enjoy the garrison you’re out of luck. Incredibly out of luck. You’re also going to have to deal with being on the ground for the majority of it, either until you earn flying or leave Draenor never to return. But I like it. I can’t really explain why but there’s something about it that’s refreshing. The crafting is incredibly simplified compared to other expansions (including Legion it would seem) but it’s enjoyable all the same. Especially if you’re planning to carry on to Lvl 110 and want to easily burn through 600-700.

The art direction is perhaps the best I’ve seen in World of Warcraft, too.

The halls of Auchindoun are ridiculously beautiful. The dark, charred, Fel scarred landscapes are gorgeously haunting. The music is deliciously fitting and helps tremendously to create an enchanting atmosphere, whether it’s holy or unholy, which helps to deliver key story elements. I still enjoy the core gameplay but a lot of my return is thanks to Warlords of Draenor.

I’m particularly fond of the Horde story as Thrall is a major part of it. For reasons I won’t explain (as not to spoil it) he’s a particularly notable inclusion in the events to come, which helps develop his character further. The Alliance story is pretty great, too. In fact- all of it is great. It’s probably a good thing that I’ve got numerous other characters to experience the content with. In any case, I just wanted to highlight this expansion as more than just a setting for my ongoing series. It really does deserve the praise. I’ve also got three out of the five requirements for Draenor Pathfinder met, with the last two being the quest lines for the zones and the daily reputation grinding. So I guess I’ve got some work to do.

Have a nice week, all!

Moggie

WoW: Adventures in Azeroth (Pt. 10)

The elements are no longer silent.

Warlords of Draenor has certainly been a treat. I didn’t really expect that much from the expansion to begin with, but as I’ve experienced both the Alliance and Horde stories I’m convinced it’s one of the best expansions. Especially from the Horde perspective. While the Alliance perspective has some great stories, plot elements, and key battles- the Horde perspective is peerless. Fighting alongside Durotan in a campaign that mirrors what Thrall did for the Horde is awesome.

It’s also an expansion oozing with alternate history.

I’m a massive fan of the changes to questing, too. How you can find rare and powerful equipment from specific rare or elite mobs. How you can level up through exploration and completing tasks specific to the zone. How the way that you develop your garrison has an impact on how you interact with the world. It all works so well without you even realising it.

The pre-Legion patch changes to Enhancement Shamans have likely played a part in this as well. That said, I’ve always enjoyed the way that Shamans have played (even back in Cataclysm). Even if I am bummed out that they’ve lost their totems. Or, rather, that they’ve lost the ability to summon four. I think I’ve seen that for Elemental Shamans, though. I’ve met a few out in Draenor who seem to be able to summon totems like I used to. Those were the days. The days where you could die in the starting zone as they had waves of hostile mobs near that cave. They weren’t really the days- I’m just contractually obligated to say that as I’m older than the dirt in Orgrimmar. These days are better. Mostly.

Embrace the fury of the elements.

Embrace the fury of the elements.

I’ve also managed to get nearly every one of my Alliance characters outfitted with a set of four Frostweave Bags, with only my Rogue left unaccounted for. She’ll get them soon enough. Moggie and/or Flint will be going to either Icecrown Citadel or Naxxramas some time soon. Or maybe I’ll throw Voljaarn into the fray. It’ll be interesting to see how powerful he has become. Soul has actually run out of things to learn in both of her professions as a result of these bags, too. She needs to hit Lvl 75 to start learning more.

It’s not an impossible goal, either.

I’m actually incredibly pleased with how this subscription has played out. Despite playing less time than I usually would, I’ve managed to not only reach but exceed a number of the goals I’d set out at the start of the month. It’s promising. It shows me that I don’t need to be playing full time (as it were) to get value from the subscription at least.

It’s been fun talking about the different characters, too. It’s nice to think that there are many different participants in these Adventures in Azeroth, which isn’t even counting the characters you’ve not met/heard of yet. Or the ones that don’t exist yet. I’m looking at you future Demon Hunter who will likely be a tank/DPS. Not that it’s technically possible to be anything else. Unless you never activate a secondary specialisation. I think you’ll like my Druid. She turns into a cat. I actually surprised my friend with her bear form, once. She thought I was a random bear mob and wondered why it was following her despite not being hostile. The dance animation for bears is pretty neat, too.

Have a nice weekend, all!

Moggie

WoW: Adventures in Azeroth (Pt. 9)

The Frostweave is flowing and the going is good.

Flowing straight to my Priest that is. Who then cuts it, designs it, and sews it to the fashion of many a Frostweave Bag. One of the few interesting side projects I’ve started in the short time that I’ve been back. I’ve been doing a fair amount of soloing out in Northrend, too. So this project has nearly reached its conclusion. It wasn’t ever something I had planned to do as I was (and still am) happy with Netherweave Bags, but now that she has the capability to sew something a little larger it does seem appropriate.

It’s not like more space could ever be a bad thing.

One of the things I’ve been trying to do recently is to bring all of the characters together. Slowly building a profession here, gathering some materials there, getting the odd level every so often, and generally steadily pushing everyone forward. It’s working rather well. Many of my Alliance characters are on the cusp of actually starting their levelling runs.

I’ve finished the current levelling run for my Survival Hunter, too. He’s sitting comfortably at Lvl 90 and taking a short break before heading out to Draenor. My Death Knight has also been boosted as per my decision in the previous post, which means I’ll be taking a bit of time to acclimatise myself to how he works. Moggie has been working on building an even larger garrison than he currently has. Which, to be entirely honest, is actually becoming significantly more difficult than originally anticipated. Mostly due to needing to unlock various achievements to acquire some plans for Lvl 3 buildings. Annoying, but, with the way things work in Warlords of Draenor, not entirely unexpected.

Islands in the Fel Fire, that is what we are, no-one in between, how can we be wrong?

Islands in the Fel Fire, that is what we are, no-one in between, how can we be wrong?

I’ve been looking at my Warlock, too. I want to bring him to Lvl 70 so that (if nothing else) he is in line with the rest of the Horde characters. Destruction Warlocks are certainly interesting, perhaps even more interesting than Frost Mages are to me (at the moment). That said, Outland does present a levelling experience which is quite jarring nowadays. There doesn’t seem to be an efficient/easy way to clear content quickly out there. He doesn’t need much, though. So I’ll be trying to push in Shadowmoon Valley and finishing off in Northrend.

Then there’s the newest addition in the form of the Monk.

I’d like to put a little time towards her, too. At least to Lvl 40 or so. Just something to make sure she isn’t sitting stagnant and (more than likely) staying that way as a result of it. But, for now, the attention falls to my Enhancement Shaman. Who will get arguably the second most awesome weapon for the duration of Legion.

Depends on if you rate Doomhammer above Ashbringer or not. I’d like my Shaman to at least push for Lvl 100 during the time I’ve got left. I’m hoping to push for a similar if not equivalent level of garrison completion that Moggie has, which might not be a realistic expectation. But I’d like to have one developed garrison on each side. As the two of them represent what could be considered my main characters for each faction. On the other hand, it’s entirely possible that the Death Knight is the primary moneymaker over there. It depends on the ability a Shaman has to solo similar content to what Moggie is capable of. Truly there’s a bit of everything going on at the moment.

Have a nice weekend, all!

Moggie