March to June 2017

Changes abound!

The most significant of those changes would definitely be the new personal website I put together earlier in the year. I looked at the new design (and reasoning for) extensively in Season of Change, which also resulted in newly updated pages here on Moggie @ WordPress. I’ve not talked about those yet. But, for the most part, I’m reorganising the pages (and updating their layout) so that everything has a level of consistency. Wherein things are now easier to find and are where you would expect them to be. Which is good for everyone!

I’ve also changed over to the new section titles on the Art page.

We’ve had some interesting creative content in the last three months, too. Corruption Collection started them off by bringing together several pieces that I’d been working on recently, followed not long after by To Ink a Deathclaw which showed digital art some love. I also talked about the joys (and woes) of spending money on art materials in Expensive Mistakes.

Mushroom Inspired did the best it could to help us appreciate mushrooms, watercolour paintings, and the alien landscapes of Morrowind. It’s a pretty mixed bag. Ambitious Acrylic celebrated the purchase of new brushes, but lamented my inability to use them towards the results I’ve been hoping for. While Melty Black Goo looked at a recurring subject matter for my work. That of weirdly deformed human anatomy combined with strange black tentacles. Surprisingly, that’s safe to read if you’re at work. I’ll happily admit that I had been hoping for slightly more creative content in this time, but I’ve answered some of the questions I’ve been asking. Which is all one can really hope for in the wake of a disappointment.

A considerable portion of the gaming content in the last three months has been looking at The Elder Scrolls Online. An MMORPG that promised quite a lot and delivered a decent amount of it, which is both enjoyable to play and interesting to get lost in when you’ve got several hours to spare. Or even if you don’t have several hours to spare. That’s what MMORPGs do- they get you when you least expect it! You can read that entire series of events either via the Gaming page or through its dedicated category.

We also spent some time in the SteamWorld universe.

Steam Assimilation looked at SteamWorld Dig, which followed the events of Rusty as he dug ever deeper into the mines below and the secrets hidden therein. While Space Cowbots looked at SteamWorld Heist, which took a surprising turn with mechanics but continued the story of that universe as you adventured with Piper Faraday and her crew.

We got to see what happened next in the Hyperdimension Neptunia series, too. A Neptune to the Past follows the events of the third instalment of that series (Hyperdimension Neptunia Re;Birth3 V Generation), which was, as always, a pleasure to experience and shows great evolution from earlier instalments. First Impressions of… Salt and Sanctuary exhausts the gaming content from the last three months, which (unsurprisingly) looks at the brutal ARPG Salt and Sanctuary that takes several cues but delivers something all its own. It’s not been a period of time focused on any one topic, but it’s definitely one that has delivered a range of different kinds of content be it gaming or creative.

Have a nice weekend, all!

Moggie

Space Cowbots

Time to scrap the Scrappers!

SteamWorld Heist is an incredibly enjoyable tactical RPG offering the same charming art direction and quirky personalities present in SteamWorld Dig, but a departure in mechanics, presenting an adventure through turn based combat in mission sized bites, which is just as fun as the prior instalment but definitely more challenging. It’s the sequel that isn’t a sequel, which builds on the story of the SteamWorld universe but doesn’t require any previous experience to be immediately playable. It’s actually surprisingly intuitive in every way.

There’s a simple complexity in many of the mechanics.

Such as the characters themselves. Each is unique and named, with some sharing classes, but few sharing bonuses, and each has a signature ability that defines their role in combat. Every character has the capability to fight, but support and healing abilities are evenly distributed to help you develop effective party compositions to meet the challenges you’ll face.

Besides their innate abilities, characters can be equipped with a weapon and two utility items to provide statistical bonuses and further improve their effectiveness in combat. Utility items cover all sorts of bonuses such as bolstering health, providing retaliation damage, increasing damage, restoring health, or even some quirkier options like improved jumping. There are some that are best suited to certain characters which provide bonuses that fit their signature ability. Weapons come in a variety of destructive flavours, with everything from your standard revolver to an incendiary cannon which wouldn’t be out of place in the Worms universe. They’re enjoyable to use, too. They also feature ridiculous trick shots.

I feel as though an ancient evil has been unearthed.

Unlike other tactical RPGs which rely on calculated percentages to determine a successful hit, these weapons require you to manually aim (often with sights) to land a hit which make them a little more skill based than you might expect. With this comes ridiculous ricochet angles that allow you to land nearly impossible shots. These mechanics and varying mission objectives prevent repetition and stagnation in later missions. You should always keep a few extra weapons on hand, though. Some are definitely better suited to certain missions than others.

Be sure to stock up on Storage Units when and where you can, too.

Those will be important for carrying all of the equipment you’ll need to explore Deep Space. Which is a scary place. It really is. Levelling your crew will also be crucial to your success, which is handled via standard missions or particular solo missions which are designed to help you farm experience. Not to mention loot. So it’s a fairly comfortable experience overall.

One of the greatest successes of this title is the flexibility in everything from difficulty settings to optional content. It’s rare to have such control over how, where, and when you’ll progress with the story or with the optional content. Unrestricted access back and forth through maps gives you the opportunity to level up, recruit companions, visit vendors, and more at your own pace. Without fear that it will be locked out when you move to the next portion of the story. It’s refreshing to have options. I’d best describe Steamworld Heist as memorable and enjoyable. Something that’s fun to play, with an interesting story, and a unique cast of characters which are equally useful in the myriad missions you’ll encounter.

Have a nice weekend, all!

Moggie