Further down we go.
SteamWorld Dig is a rather charming, interesting, and somewhat unique approach to a classic formula. Unlike other platforming titles you quite literally build the path downwards as you continue exploring. It’s an approach that can leave you stranded if you don’t make use of the ladders, lamps, and teleporters so generously provided by the townsfolk. But it’s also one that provides innumerable secrets as you unearth new ways to approach old locations. It’s not a particularly lengthy adventure, either.
So it’s quite enjoyable revisiting old locations frequently.
These secrets will award you with precious minerals and mysterious Orbs. Both are used to purchase upgrades to make Rusty more durable, carry more water, take more damage, or dig even faster. The later updates which are more technological (and thereby more powerful) have an additional Orb cost. But earlier iterations are easily affordable with gold.
It’s a neat progression system, too. As you’re introduced to the concept that this is a fading mining town and the money that you provide through your adventure revitalises it, which is evident when you see the town growing and more vendors appearing. You’ll also unlock paths back to town at each major location, which makes returning to town incredibly easy in a way that reminds me of the first Diablo. The immediate approach to returning to town is to use teleporters. These will be found at certain locations, but you can also purchase your own (for a small Orb cost) and place them wherever you like. You might be hesitant to spend Orbs to acquire them but I bought four-five and could still afford all of the upgrades.
Alongside the aforementioned range of upgrades bought in town, there are key upgrades which you’ll find at certain locations in the caves that afford you entirely new abilities. Such as being able to propel yourself upwards with the power of steam. Or the classic double jump. Or even the ability to detect minerals. Of the available options, my personal favourite is the removal of fall damage. All fall damage. Forever. It’s so nice to be able to dart down large, open, excavated caverns without a care in the world.
I don’t believe it’s possible to miss those upgrades, either.
In this way, SteamWorld Dig is surprisingly content dense and enjoyable as a result of it. It’s not a massive, sprawling, open world but what there is to explore is crammed full of secrets and other goodies. It’s easy to miss it, too. Especially with the earlier secrets that require relatively late upgrades. It’s certainly a credit to the developers and their ambition, though.
I’ll be honest and admit that I bought this mostly in anticipation of SteamWorld Heist, but it has grown on me. It has a certain charm that reminds me of childhood days spent with the SNES and all of the adventures therein. Something that’s just fun to play. That’s interesting and enjoyable. That has controls which actually work and where every aspect feels intuitive. Those are not feelings that I generally get these days with many things I’ll play, but, for those reasons, I would highly recommend SteamWorld Dig to anyone looking for some good ol’ fashioned fun. The kind we had back in the day. Which I am almost old enough to say now. Which doesn’t concern me or fill me with thoughts of my own mortality in any way.
Have a nice week, all!