WoW: Adventures in Azeroth (Pt. 10)

The elements are no longer silent.

Warlords of Draenor has certainly been a treat. I didn’t really expect that much from the expansion to begin with, but as I’ve experienced both the Alliance and Horde stories I’m convinced it’s one of the best expansions. Especially from the Horde perspective. While the Alliance perspective has some great stories, plot elements, and key battles- the Horde perspective is peerless. Fighting alongside Durotan in a campaign that mirrors what Thrall did for the Horde is awesome.

It’s also an expansion oozing with alternate history.

I’m a massive fan of the changes to questing, too. How you can find rare and powerful equipment from specific rare or elite mobs. How you can level up through exploration and completing tasks specific to the zone. How the way that you develop your garrison has an impact on how you interact with the world. It all works so well without you even realising it.

The pre-Legion patch changes to Enhancement Shamans have likely played a part in this as well. That said, I’ve always enjoyed the way that Shamans have played (even back in Cataclysm). Even if I am bummed out that they’ve lost their totems. Or, rather, that they’ve lost the ability to summon four. I think I’ve seen that for Elemental Shamans, though. I’ve met a few out in Draenor who seem to be able to summon totems like I used to. Those were the days. The days where you could die in the starting zone as they had waves of hostile mobs near that cave. They weren’t really the days- I’m just contractually obligated to say that as I’m older than the dirt in Orgrimmar. These days are better. Mostly.

Embrace the fury of the elements.

Embrace the fury of the elements.

I’ve also managed to get nearly every one of my Alliance characters outfitted with a set of four Frostweave Bags, with only my Rogue left unaccounted for. She’ll get them soon enough. Moggie and/or Flint will be going to either Icecrown Citadel or Naxxramas some time soon. Or maybe I’ll throw Voljaarn into the fray. It’ll be interesting to see how powerful he has become. Soul has actually run out of things to learn in both of her professions as a result of these bags, too. She needs to hit Lvl 75 to start learning more.

It’s not an impossible goal, either.

I’m actually incredibly pleased with how this subscription has played out. Despite playing less time than I usually would, I’ve managed to not only reach but exceed a number of the goals I’d set out at the start of the month. It’s promising. It shows me that I don’t need to be playing full time (as it were) to get value from the subscription at least.

It’s been fun talking about the different characters, too. It’s nice to think that there are many different participants in these Adventures in Azeroth, which isn’t even counting the characters you’ve not met/heard of yet. Or the ones that don’t exist yet. I’m looking at you future Demon Hunter who will likely be a tank/DPS. Not that it’s technically possible to be anything else. Unless you never activate a secondary specialisation. I think you’ll like my Druid. She turns into a cat. I actually surprised my friend with her bear form, once. She thought I was a random bear mob and wondered why it was following her despite not being hostile. The dance animation for bears is pretty neat, too.

Have a nice weekend, all!

Moggie

WoW: Adventures in Azeroth (Pt. 9)

The Frostweave is flowing and the going is good.

Flowing straight to my Priest that is. Who then cuts it, designs it, and sews it to the fashion of many a Frostweave Bag. One of the few interesting side projects I’ve started in the short time that I’ve been back. I’ve been doing a fair amount of soloing out in Northrend, too. So this project has nearly reached its conclusion. It wasn’t ever something I had planned to do as I was (and still am) happy with Netherweave Bags, but now that she has the capability to sew something a little larger it does seem appropriate.

It’s not like more space could ever be a bad thing.

One of the things I’ve been trying to do recently is to bring all of the characters together. Slowly building a profession here, gathering some materials there, getting the odd level every so often, and generally steadily pushing everyone forward. It’s working rather well. Many of my Alliance characters are on the cusp of actually starting their levelling runs.

I’ve finished the current levelling run for my Survival Hunter, too. He’s sitting comfortably at Lvl 90 and taking a short break before heading out to Draenor. My Death Knight has also been boosted as per my decision in the previous post, which means I’ll be taking a bit of time to acclimatise myself to how he works. Moggie has been working on building an even larger garrison than he currently has. Which, to be entirely honest, is actually becoming significantly more difficult than originally anticipated. Mostly due to needing to unlock various achievements to acquire some plans for Lvl 3 buildings. Annoying, but, with the way things work in Warlords of Draenor, not entirely unexpected.

Islands in the Fel Fire, that is what we are, no-one in between, how can we be wrong?

Islands in the Fel Fire, that is what we are, no-one in between, how can we be wrong?

I’ve been looking at my Warlock, too. I want to bring him to Lvl 70 so that (if nothing else) he is in line with the rest of the Horde characters. Destruction Warlocks are certainly interesting, perhaps even more interesting than Frost Mages are to me (at the moment). That said, Outland does present a levelling experience which is quite jarring nowadays. There doesn’t seem to be an efficient/easy way to clear content quickly out there. He doesn’t need much, though. So I’ll be trying to push in Shadowmoon Valley and finishing off in Northrend.

Then there’s the newest addition in the form of the Monk.

I’d like to put a little time towards her, too. At least to Lvl 40 or so. Just something to make sure she isn’t sitting stagnant and (more than likely) staying that way as a result of it. But, for now, the attention falls to my Enhancement Shaman. Who will get arguably the second most awesome weapon for the duration of Legion.

Depends on if you rate Doomhammer above Ashbringer or not. I’d like my Shaman to at least push for Lvl 100 during the time I’ve got left. I’m hoping to push for a similar if not equivalent level of garrison completion that Moggie has, which might not be a realistic expectation. But I’d like to have one developed garrison on each side. As the two of them represent what could be considered my main characters for each faction. On the other hand, it’s entirely possible that the Death Knight is the primary moneymaker over there. It depends on the ability a Shaman has to solo similar content to what Moggie is capable of. Truly there’s a bit of everything going on at the moment.

Have a nice weekend, all!

Moggie

Natural Bloodlust

Stand back- I have a pet and I’m not afraid to use it.

Grim Dawn is a fantastic game, don’t you agree? I love it. I can’t wait to see it fully released all polished and deliciously playable with all those wonderful Masteries and Acts to explore. Speaking of which, they’ve recently added the sixth- and final- Mastery to the game. The Shaman is a powerful frontline fighter utilising two-handed weapons, the blessings of nature, pets, and generally everything you could ever want from a class if you enjoy mixed melee classes.

A particularly good choice if you’re a new player, too. The early availability of a healing aura, along with a fairly tanky pet, and a good AoE skill in the form of Primal Strike gives you a good balance of different skills. The healing aura isn’t that impressive as to allow you to disregard incoming damage but it compliments the Constitution system pretty well early on.

Not to mention there are some really good choices to pair it up with another Mastery. The Soldier will add a lot of survivability and utility to the already impressive longevity of the Shaman, the Occultist can allow you to weaken and debilitate foes before taking them down, or the Arcanist could be used as a sort of full mage build with pure elemental damage and pets. Or just stick with the full Shaman experience for a diverse and interesting time. So far I feel as though it’s a little too powerful. Then again, I’m not entirely sure how well the other Masteries stack up in relation to that as the recent patch also included balancing. But I wouldn’t be surprised if the Shaman was a toned down a little- it’s amazingly good at the moment.

Not as dangerous as it looks. Mostly.

Not as dangerous as it looks. Mostly.

At this point Grim Dawn reminds me of my earlier days in Diablo II classic.

Except they’ve improved on a lot of the drawbacks that Diablo II had (and still has). Like how with the Barbarian or Paladin you were restricted to sparingly using little more than a basic attack, until you found a Mana Steal item, or got the Mana regeneration aura on the Paladin, which made them build up quite slowly. How the end game is going to look at this point is still a mystery and one I’m trying to keep as well preserved as I can. Which is why, despite desperately wanting to, I won’t actually play through Grim Dawn up to the end of the Early Access content.

Similar to Darkest Dungeon. While both are very much playable, polished, and work better than some fully released games- I want to preserve that first time experience. Of course I haven’t completely preserved it as I have played it, know a bit about it, and know somewhat what works and what doesn’t. But I do want to play both start to finish when released.

Still, I do love Grim Dawn. I really do. It’s pretty much everything I ever wanted from an ARPG.

I think they’ve done a wonderful job of improving upon the Titan Quest engine, developing the classes, choosing the art direction, and delivering the whole thing as a complete package. They don’t update as frequently as some but when they do they’re usually awesome new things. Like the most recent patch which contains a great deal of tweaks, changes, and new areas. I haven’t really had a go to ARPG since Diablo II and this might just be the one to replace it. Here’s hoping the continued development is just as good as it has been up to this point!

Have a nice week, all!

Moggie