Accelerating Rate of Change (Pt. 2)

Changing habits like Infusions on your weapons in Dark Souls III.

Not that I ever really changed my Infusions around. I was originally toying with Chaos for the fact that I wanted to be a sort of Pyromancer, but ultimately decided on Heavy because I was using a broadsword and a shield. Strength was also my primary attribute. So it kind of made sense to lean on Heavy. Not that anything about that build made sense in the end- especially when facing bosses- as the shield was pretty much a hindrance. It did make clearing the majority of the content easier, though. Until I reached the DLC content.

Then my Unkindled was the lone resident of slaughter city.

I’ve mentioned previously how the last few months have been good for creative content, and so, in this post, I’d like to talk about how gaming content could potentially change. I’ve been thinking about focusing on individual aspects of certain titles and writing posts about them. This first occurred to me when I thought about playing through Dark Souls again.

I’ve already got a post that summarises how I felt about Dark Souls, but I’ve never actually experienced the Artorias of the Abyss DLC despite fighting the Hydra and likely having access to it with my first character. I’d also like to go back and experience a different way to play the original. Maybe with Miracles. Or spears. Or a spear with Lightning Spears. In the same way I could look at the different DLC for Dark Souls II and Dark Souls III as well. It was just an idea I had for highlighting content that I may have missed the first time around. It also illustrates how my personal focus is changing back to what it used to be, and how I’d explore certain games more than others or play through them multiple times. Dark Souls as a series is perfect for this, too.

Thinking about this chocobo makes me sad.

I’ve also been playing a lot of the Final Fantasy series in the last couple of years. Most recently I finished the main story for Final Fantasy XV but have yet to start on any of the DLC. Mostly because I’d already been playing for near enough 100hrs and didn’t want to rush through it, which meant it was probably best to return with fresh eyes. I’d also probably enjoy it more if the story wasn’t as vividly present in my mind. It’s like getting to experience it all over again. Which is one of the nice things about having Final Fantasy XII The Zodiac Age.

I can finally revisit one of my favourite instalments in the series.

This will mean that there will be more gaming content but I’m not going to stop creating other kinds of content as a result. I’ll still be sharing new creative efforts, random updates, and explanations of why I should never go to the local art store. This will just be occasional additional content which highlights things that I find interesting. Or fun.

Or a compilation of how many times it’s feasibly possible to die against the Nameless King while desperately trying to tank him with a greatshield. It’s technically feasibly possible to die infinitely as long as you never stop attempting it. I am known to be stubborn, too. I don’t usually feel this comfortable with whatever this is that I do and so I’m just stretching out a little. Like when you’re laying in a really comfortable bed so you stretch outwards. Only to find that you can’t stretch to the left as there’s a cat on the bed with you, nor can you stretch to the right as there’s another cat on the bed with you, and so you sit quite content with the purring sounds of your furry friends. Who never want to move, either. So making that bed will almost always be impossible.

Have a nice weekend, all!

Moggie

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Accelerating Rate of Change (Pt. 1)

It’s the gift that never stops giving.

I’ve been thinking about writing this for a while, but there didn’t seem to be a good time during the recent of string of changes to do so. So I decided to make one. Otherwise the problem would persist as there still wouldn’t be a good time to talk about changes while things were changing. It also serves as a good time to talk about things in general. I don’t do nearly as much of that as I used to, and it might be nice to reflect on some of the more positive moments in the last few months.

First and foremost my personal site has undergone a slight change.

This was primarily to update the presentation of the site as I’ve switched to larger, clearer, and more consistent font choices. In fact, the entire site is larger as a result. I really did like the previous design and that’s why it’s relatively the same, but it’s now larger and easier to access as a whole. It’s also somewhat reminiscent of my WordPress presentation. Which I’ve always liked.

I’ve updated the profile information across the collection of sites, too. I feel as though everything as a whole is closer to what I’ve always wanted it to be. My personal site has always been subject to drastic changes, of which this change is no exception. But I can safely say that each change has been a positive one. Even if I didn’t know it at the time. Which leads into how Moggie @ WordPress has changed recently. I’ve been working through much of the older creative content to bring it up to date with current creative content, which, given how little the actual content has been changed, reinforces that (as I’ve suspected) the content is good but was being held back by the presentation. I’ve also added a new category, Material Studies, under the Art category.

They’re both fluffy and naturally that indicates a conspiracy.

This was mostly added to provide accessibility to content like Fluffy But Terrifying without having to go via the Art page. Now it is all presented as a list of posts which you can scroll through at your leisure. I don’t think there are too many other posts which would benefit from additional or alternate categorisation, but that may change due to future content. For now I’m happy with things as they are. I’ll also be making good use of that category in the coming weeks and months.

I’ve been working on a couple of new things recently, too.

I may share details of one or both in the coming weeks. I also might not. It really depends on when the second decides to leave the conceptual sea, wherein it has already undergone a number of evolutions. It’s definitely more experimental and interesting than some of my older pieces. Especially when looking at choice and use of colour. I’m particularly excited about it.

I think that’s definitely a highlight of the last few months. I’ve felt much better about my creative efforts as a whole and that has definitely helped me see recent pieces through to completion. I also feel as though the quality of newer content has been higher as a result, which, again, is all I’ve ever really wanted for whatever this is that I do. I just want to create things and be happy while doing it. Which is pretty much the situation I find myself in now. That said, it hasn’t been as great as it may seem when reading the above. I’ve had to deal with numerous things in my personal life that I would’ve preferred not to. But such is life. It happens, and, much like a constant state of change, it sometimes manifests in ways you don’t expect.

Have a nice week, all!

Moggie

Art, design, and the like found herein (unless otherwise specified) is drawn and owned by David Wilkshire (also credited as Moggie) from 2006 to present date.

Momentary Disappearance (Pt. 2)

Giblets! Glorious giblets!

If there’s one thing I can always find time to do it’s hack, slash, and smash various once living organisms into glorious now deceased giblets. That’s a sentence that could be taken out of context by future employers- so I sure hope that none of them ever find this blog. I could probably explain the original context articulately enough, though. Not that admitting you play video games is any better or worse than explaining you’re a psychopath when it comes to most employers. It’s not like I spend the majority of my free time at the moment playing video games.

Not at all. I’m… uh, being productive…?

It’s been an oddly good year for all things video games. I’ve finally finished Dark Souls II which has been looming over me for quite some time, I had great fun with Dark Souls III, and as a result I’ve been really excited for the recently released (for PC via Steam) Nioh. I can’t wait to see what brutal visceral combat combined with an ARPG loot system is like.

SteamWorld Dig and SteamWorld Heist have also provided hours of good ol’ fashioned fun. You know that warm, fuzzy, content feeling you get when playing video games? That. Which is prevalent in Shadow Warrior 2 as well. Something that I’ve been playing recently and will be writing about shortly. My absolute favourite experience this year would have to go to NieR: Automata, which was an exhilarating and exceptionally enjoyable adventure. I’ve not had this much fun with gaming for quite some time. I really didn’t think I’d enjoy Dark Souls III as much as I did but I really do want to go back through it. Maybe without a greatshield this time. Those are useful for most enemies but some bosses are much harder if you rely on a shield.

I’ve also finally replaced my 1tb HDD that held my game libraries with a 4tb HDD that now holds even more gaming goodness. It’s mostly an upgrade for convenience, as I could shuffle my existing HDD around and install things when I want to play them. But have you seen the size of video games these days? They’re huge! They’re getting even bigger, too! I don’t really envisage sitting there waiting for things to download before I can play them as enjoyable. What is this? The early 2000s where downloading MMORPGs cost you subscription time?

Now there’s a funny story for another time.

I’ve greatly enjoyed much of what I’ve played this year, which is good for a number of reasons but mostly because that’s why you play video games. To have fun. To enjoy them. To create ridiculously stupidly underpowered character builds and try to clear the toughest content. Or at least those are the reasons I play them. So it’s nice to be enjoying things again.

This is much more of an update than an explanation like the previous post, but it’s still relevant information. Especially if you enjoy my gaming content. There will likely be less of it in the future, as I’m playing less new things, but what content there is should be of higher quality, so I feel it’s a worthwhile trade. If you’re interested in any recommendations I might have you can always follow my Steam Curator store page. I may also be creating content about things I’ve played before (the blog was created) such as Fallout 3, Fallout: New Vegas, and the like. But I’m going to be focused on clearing things I’ve not played before returning to those I have. So if that sounds like something you’d enjoy then you’re in luck.

Have a nice weekend, all!

Moggie

Momentary Disappearance (Pt. 1)

It’s been a while, hasn’t it?

I wasn’t expecting to have a break in content but it’s been a busy few weeks. I decided earlier in the year that I wouldn’t force new content through if it wasn’t forthcoming- and it really wasn’t- so that’s why I took a break. But if all things go according to plan (which they never do) things should be more consistent soon. I’m hoping that this consistency will also reintroduce creative content as a more regular inclusion, as that has been practically non-existent for some time. There are reasons for that, though.

Most of which are related to the acquisition of materials.

There’s definitely been a continued trend of running into issues with various materials for numerous reasons this year. But (hopefully) those issues should be sorted with recent acquisitions. I wouldn’t count on every issue being sorted, though. Just that things are easier to do now because I’ve got materials that I’m confident won’t repeatedly stop working properly.

I’ve managed to get the full set of Faber Castell Polychromos, which is a pretty important acquisition as I can now illustrate so many more things than I ever could before as I had such a limited selection of colours with the old set. I also decided to try a 0.05 Copic Multiliner as I’ve run into more problems replacing the 0.03 nib. I’m starting to think that it’s just too small (and therefore too fragile) to replace properly. It’ll either work or it won’t, which, if it doesn’t, I’ve pretty much wasted my money. As I’ll just need to get new nibs again. So (hopefully) the 0.05 nib will be thicker and sturdier. The 0.05 is also a more appropriate nib for the things I like to do. It’s a nice compromise between the 0.1 nib and something thinner.

I’ve also spent a while sorting through my various materials and old sketchbooks recently. I’ve mostly worked out a way to store things that works for both long term storage and short term usage, which is nice, as I’ve been trying to do that for a while, which should hopefully make me more productive. Especially when I’m now able to select a set of materials easily. I’ve even got a box of painting supplies which has my recently acquired Winsor & Newton Galeria tubes in it. I’ll be testing those to see if they’re any better than the Daler Rowney System 3 tubes.

I really hope you’re enjoying the use of acquired and/or acquisition.

I’ve even invested in digital painting and illustrating by replacing my Wacom Bamboo with a Wacom Intuos Pro. It’s a fairly standard upgrade, which is ridiculously noticeable as I’m now somewhat capable of sketching digitally. So I’m fairly certain I’ll be able to do something good with that. I’ve still got much to learn about digital approaches, though.

In many ways it has been an interesting period of time that has opened up many new opportunities, but, due to being busy with innumerable things, I’ve yet to capitalise on any of them. But the good news is that they aren’t going anywhere. So it’s not like I’ve got a specified time limit within which I need to use these materials. As I said above, I’m hoping that I’ll be able to do something with them soon but I’ll undoubtedly be rusty at this point. Which only really means it might take a few attempts to get a passable result. But I thank everyone for sticking around and listening to my ramblings (and overuse of acquired and/or acquisition). It is very much appreciated and I hope you enjoy the content I’ve got in mind for the next few months.

Have a nice week, all!

Moggie

Momentary Regret

An unfortunate turn of events.

Over the last twelve months we’ve seen quite a few posts about any number of creative topics. Perhaps most surprisingly was the recent enthusiasm towards digital painting, which isn’t an entirely new topic. It’s just one that hasn’t been as prevalent in recent years. That said, it wasn’t an entirely positive experience for all concerned as I’ve expressed my doubts towards my suitability regarding digital painting. That’s a sentence that I swear makes sense even if it doesn’t seem like it does.

It’s not so much that I can’t get the results I want, either.

In fact, in some cases, I felt like I’ve made considerable progress with the results I’ve been getting. But there is an underlying feeling of not really being satisfied with the pieces I’m doing. Admittedly, as with all things creative, there is an element of learning how best to approach something, as what works for one won’t necessarily work for another and vice versa.

But that doesn’t change the fact that often times I feel more frustrated than fulfilled when attempting any kind of digital painting. Again, this could be that the tools or the approaches I’m using aren’t suited to what I want to do. But there’s really very little way to change that without some form of financial investment. I’m not about to say that the Wacom Bamboo is holding me back, either. Sure- it’s not as good as a higher specification tablet- but I’m not going resign myself to believing that if I bought something more expensive I would instantly improve. That’s not how it works. That’s not how it has ever worked. I need to possess some level of ability before that becomes even the most remote of possibilities.

So where does that leave us? In a state of continued confusion which I’m riddled with on a day to day basis. I’ve been looking into alternative approaches, though. Most specifically the Painter Essentials 5 package, which dilutes the Corel Painter experience into something a little less extensive but likewise a lot less expensive. Would that help? Maybe. It’s as good a guess as I’ve got at the moment. At least, if nothing else, it’s a digital package that attempts to emulate traditional materials.

Which seems like an odd way to approach this situation.

You move away from traditional materials to use a software package that emulates traditional materials. That said, despite the fact that it emulates traditional materials it is still an approach that is rooted in digital techniques. Layers, brushes, easier editing, and nearly endless chances to keep approaching something that hasn’t worked as you would have hoped it would.

There’s also an argument to be made that it might be better to cut my losses and stop. It’s an entirely defeatist approach, but it’s one that isn’t without merit given the current investment into digital painting and the fact that Painter Essentials 5 would be further investment. Admittedly the investment has only been that of time with the current process. But I do question whether there is any validity in throwing financial investment into this, too. Then again, it’s easy to argue that I’ve already invested the time into it (and that I’ve made progress) so maybe it’s best not to just stop. It’s definitely a tricky situation that raises a number of questions to which I have few answers at the moment.

Have a nice weekend, all!

Moggie

Collection Clear

It was a fun little side project.

Just a short post today detailing what happened following Eight Months Lost. While I would prefer to keep my Google+ page (for the effort invested if nothing else), it’s probably best that in light of recent events that I just clear the page of content completely. Not that there’s much content left to clear on there. It will still exist as a bridge between other pages but it won’t serve any purpose on its own. Which isn’t entirely a loss as it doesn’t really have much of a following at the moment. Not to mention that it’s only because of the weird way that Google+ chooses to work that I even wanted/needed the collections in the first place.

I’ll be removing links that point in that direction across the collection of sites over the rest of this week.

In positive news I’m adding some new categories to Moggie @ WordPress. Much in the same way I created child categories for the parent Art category, I’m going to be creating child categories for the parent Gaming category. At the moment there are only a few categories. One for SW:TOR The Jal’frezi Legacy, Guild Wars 2: Tyrian Travels, and The Final Fantasy Series.

I’ll be adding more of those as and when I see the need to. I won’t be doing them for everything I talk about on here as I would literally have no end to new categories, but instead for things that are regularly talked about. They won’t be individual when regarding multiple titles from a single series, either. It’ll be one collected category for an entire series. These are changes that will be coming over the course of this week, too. So if you don’t see them immediately- they’ll be here soon. If they’re not here soon then I’ve probably been abducted by aliens.

I hope I don’t get abducted, though. Those implements look awful long, hard, and cold for where they’ll be going. Or, at worst, it will be Mothership Zeta all over again. Which is terrible as I have prime real estate in Megaton which could make me a fortune. Not that I could spend it in space- but, still!

Have a nice week, all!

Moggie

Eight Months Lost

Well, that’s unfortunate.

Google+ did a thing. Or, rather, I did a thing that Google+ misinterpreted and now I’m missing a whole chunk of content. As in (an estimated) 60-65% of all of the posts I’d previously shared over there, with the only exceptions being anything that was in the creative collection. Ironically this all started with a collection, too. As I wanted to set up a new collection to hold all of my Moggie @ WordPress posts to make the page more organised. However, many things occurred that shouldn’t have occurred.

Most notable of these was that it didn’t move the posts to the collection- it shared them.

Which means, as they were never part of the collection, merely shared to it, they shouldn’t have been deleted when I removed the collection as it wasn’t working correctly. Indicated by that fact that (unlike the creative collection) everything added to the new collection was shared to my main feed. Kind of like I’d shared external content onto my page. Needless to say, I was incredibly confused as I’d only shared a new post to the creative collection not five minutes prior- and that worked fine. It quickly became apparent that posts were missing when I reloaded the main page feed. Then, after skimming the remaining posts, it became painfully obvious that everything that wasn’t a creative post was now gone.

With that I’ve lost a considerable portion of eight months worth of work. There doesn’t seem to be any way to recover my Google+ page and revert it to a previous state, either. So I’m pretty sure the posts are not coming back. This doesn’t really leave me with that many options (and many of the options I do have aren’t that appealing).

Which probably means I’ll be clearing the remaining content on Google+ soon. As while there are ways for me to fix this- I really don’t know if it’s worth the time. Something I’ve noticed recently is that Google+ doesn’t give you any sort of page statistics if you’re under two hundred followers, and as such it doesn’t help me understand how or why I’m getting views. There also seems to be a broad disparity between the results per post and the overall page results. For instance, I’m at nearly six thousand views and yet the highest viewed post is under forty.

Most posts are under five and the remainder all sit at a lonely zero.

So how, why, or from where I got those six thousand views I don’t know. Given that the primary reason that you have statistics is to see how people found you, what they were looking for, to give an indication of if it was relevant to their initial query, and how long they’ve viewed your content it’s odd that Google+ has hidden this. Especially considering YouTube has a wealth of statistics that can even tell me really specific (possibly irrelevant) details. Like whether someone viewed my content as it was suggested to them and then whether they followed on to my profile page. In this way, I’m not sure if keeping the page as a backup social media site is even worth it. Unless I can get the followers that I need in order to access this information.

I’ll make a decision regarding Google+ by the end of this month. There is a chance that I might not remove the other content, but it’s likely that it will become a social media page to bridge the others together opposed to one that has a singular purpose. Any links that point that way will likely be removed, too.

Have a nice weekend, all!

Moggie