WoW: Adventures in Azeroth (Pt. 13)

The conclusion of a glorious campaign.

I would like to thank the overflowing abundance of world quests, my champions, my cats, and Nethershards for the successful resolution of Moggie’s Class Order Hall campaign. Or what I would assume is the main bulk of the content at the time Legion was released. I don’t think we’re entirely done, as I’ve still got quests and other things related to the Class Order Hall campaign to do. But I’ve also got an upgraded appearance for Ashbringer and Truthguard alongside a new title. So I’m officially the Highlord. I’m just a very busy Highlord.

I’ve learned a lot over the course of this campaign, though.

Things that will undoubtedly be very useful for the other characters I have. Hence why I wasn’t sure if I should continue with the single campaign or start multiple ones, as I’m sure there would be new mechanics introduced which accelerate the process. Among those are world quests, collectible vendors, and the rather significant increases to Artifact Power accrual.

It’s been a fairly fun campaign, too. I’ve watched Moggie grow into quite a formidable Paladin. I’ve also taken quite a liking to Protection again, which, while it isn’t the specialisation I remember, is actually a really fun way to experience content. Active mitigation tanking is still new to me but it’s fun. There is a considerable difference in damage output, though. Which is to be expected. But the survivability and versatility are greatly heightened, which makes it a war of attrition as opposed to a burst DPS nukefest. I’ve even considered doing some dungeon tanking. I doubt I will- but I’ve humoured the idea once or twice. Truthguard isn’t as strong as Ashbringer yet, either. Though I have finally got some relics for it which have pushed me into the 4.5m health range.

Put your faith in the Light.

I certainly can’t feel bad about my progress with Moggie. I’m interested in seeing what new things the Hunter, Shaman, and Death Knight will bring to the campaign as well. So I’d say that Legion is going fairly well at the moment. It was always a rather spontaneous decision, which is why this subscription didn’t exactly proceed as expected as I didn’t foresee the purchase of Legion. Not that I regret it. But I’ve got a little more work to do to bring the others up to where they would’ve been. I’m looking forward to bringing the Monk into this, too.

She’s still made very little progress since her creation.

There are definitely a number of opportunities available if I’m willing to invest in them. I’m quite pleased about that in general, too. I’ve managed to bring all of my characters into some degree of order, which allows me to actually level and play them as I would’ve wanted to for all these years. There’s still work to be done- but it’s significantly less work than it once was.

I’m going to be starting the Legion campaign for Voljaarn next. Simultaneously, I’ll be focusing on the two Warlords of Draenor campaigns I’ve got for the Hunter and Death Knight. This way I’ll be bringing three new characters into Legion at least. Four with the Demon Hunter. Who I’m still unsure of how to proceed with. But the next subscription period will likely be focused on bringing everyone together, moving forward, and possibly accruing a decent number of Lvl 110 characters in the process. It might not be as exciting as this one was but it’s a necessary step forward. I’ve also got to figure out the professions in Legion, too. Lots of new crafting reagents of which I’m confused as to who would best utilise them.

Have a nice week, all!

Moggie

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WoW: Adventures in Azeroth (Pt. 12)

The journey to Argus has begun!

As is probably evident by the shattered core of the planet and overflowing Fel corruption- it’s not the most hospitable place. Our journey wasn’t a pleasant one, and we’ve had to fight for what little ground we’ve gained since landing. I’m also slightly worried that Moggie lacks the gear to fully explore Argus. I’m not that concerned as I’ve got business to attend to back on the Broken Isles in Suramar, so I don’t need to return immediately. I wasn’t entirely sure I’d even reach Argus, either.

Legion has some rather interesting quest mechanics.

It’s hard to tell what’s going to feed into what with some quests. I’m also not too fond of having to clear dungeons to retrieve the Pillars of Creation, as these are quests that follow on from things that are part of your personal story (or that of your Class Order Hall). Which feels disjointed. You’re able to do everything else as the champion of your Class Order Hall except that.

The majority of my confusion regarding quests is from not playing since the release of Legion. They’ve introduced much more content since then and I’ve not experienced the natural progression of that content, so I’m experiencing the rush of various things to do all at once. I’ve gone from collecting the Pillars of Creation, to gaining ground on the Broken Shore, to travelling to Argus, and I’ve even unlocked content that I didn’t know about in a few days from reaching Lvl 110. It didn’t even need to take a few days, either. Which is not to say I’m not enjoying it- as I am- it’s just a much broader experience than I was expecting. The recent ridiculously potent increases to Artifact Power have significantly accelerated the progression of Ashbringer and Truthguard, too.

A grand collection of ancient relics.

I’ve also been working on things outside of exploring Legion content with Moggie. Flint and Sanguinaer are making progress with their Warlord of Draenor campaigns, while Voljaarn is making the final preparations to start his Legion campaign, and I’ve completed the starting experience for the Demon Hunter. The new addition, Felaendruhn, is currently sitting in Orgrimmar while I try to figure out what I’m doing with him. I’ve been thinking about trying Vengeance instead of Havoc, which I’d probably do while soloing old content to get a feel for a rotation I could use.

It’s been a while since I’ve had an entirely new character to explore.

There is the Monk, which isn’t entirely new but is a class that I’ve not explored yet. But the key difference is that they have to do the levelling process like any other non-hero class. Whereas Demon Hunters (like Death Knights before them) have an accelerated process, which allows them to begin with most of their abilities unlocked. You’ve got less time to get a feel for them.

It’s definitely one of the busier times I’ve had on World of Warcraft in a while. That’s a good thing, though. It’s nice to see that the time I’ve invested in sorting through inventories, banks, and professions has been worth something. That now I’m able to do what I originally set out to do. It’s not going to be long before I could take another four characters into Legion content, which would make five (with Moggie) and that would be the highest number of characters I’ve ever had actively levelling in an expansion. Which could easily become seven if I level the Priest and the Monk. I don’t know how much time I’ll be investing into World of Warcraft in the coming months, but I’m hopeful I’ll be happy with the results of that investment.

Have a nice week, all!

Moggie

WoW: Adventures in Azeroth (Pt. 7)

An extended vacation.

I decided to bring back the Adventures in Azeroth series for another four-six part extension! This is for two reasons, the first is to see whether there is enough content for it to continue and the second is to see how people feel about hearing about levelling characters. There’s a lot of levelling left to do. I won’t be talking about all of it, though. There is a fair amount of repetition involved, as, while the character will change, the process won’t. Thereby making it less enjoyable to experience a second or third time.

It’s also the perfect time to return as Hallow’s End has begun again.

I’m currently working on unlocking the (newly added) spooky garrison decorations for Moggie. But there’s a lot of different things to participate in from eating candy, to fighting the Headless Horseman, to putting out (literal) fires, and there’s even a chance to snag an awesome mount. There’s even a seasonal dungeon (likely tuned for Lvl 110 characters).

I’m hoping the garrison decorations will be permanent or at least permanently active during the seasonal event. Still, it’s only four daily quests for five days if I want to unlock them all. So it’s not like it’s all that much work. I’d like to mirror these with Voljaarn, having his garrison displaying the Feast of Winter Veil decorations all year ’round. Which works oddly well given that the Horde garrison is in a naturally snowy location. But we’ll see how it goes. I’m still enjoying the seasonal events even if I’ve already finished a great deal of them already, while being ineligible for the remainder as Moggie is still Lvl 100. Which is better for me in the long run, so, again- not too concerned about the situation.

"This is my Pinnacle and ya can't have it!"

“This is my Pinnacle and ya can’t have it!”

I’ve wasted no time in throwing Flintbeard (the Survival Hunter) into the icy wastes of Northrend. His levelling process is going about as well as expected, as there really aren’t too many challenges he won’t be able to meet with his newly acquired Survival specialisation. Especially with his pet being a secondary source of damage or tanking. The soloing strategy is still viable, too. It’s just that I know he’ll need to go through most (if not all) of the Cataclysm zones. So I’d like him to be better prepared for when that happens.

I’d rather he didn’t do it with equipment trailing by several levels.

Otherwise, I’ve been thinking about the free Lvl 90 boost that I received. Considering throwing that at the Death Knight. Which isn’t something I’d normally do, but I’ve always been in a weird place with Death Knights (from as far back as when they were first implemented). It does offer other benefits besides the levels to be gained, too.

I’ve also been thinking about Legion. It’s a purchase I could see myself making, if for no reason other than the fact that it looks like it’s going to be one of the best story orientated expansions in quite some time. That said, I think I’ll hold off until the end of this year or the start of the next. That should give me enough time to finish the remaining questing content in Warlords of Draenor on Moggie, to level a couple more characters, and to get everything settled before we embark on yet another adventure. Might even be able to earn the ability to fly out in Draenor, too. Should be a considerable boon for anyone who happens to be passing through there any time soon.

Have a nice week, all!

Moggie

WoW: Adventures in Azeroth (Pt. 3)

The end of an era.

Wrath of the Lich King was one of my favourite expansions for World of Warcraft. While that might be an unpopular opinion with some, I’ve always wanted to conclude the story of the Lich King and participate in the siege of Icecrown Citadel. It’s a pretty epic event. It’s also huge. I’m actually surprised as to how deep and complex both The Black Temple and Icecrown Citadel have been. That said, Moggie was nowhere near ready to face off against the Lich King when the raid was still relevant.

It’s been one of my regrets over the last few years.

During Cataclysm I reckon it would have been nearly impossible to solo that encounter. In fact, when I came back for the week earlier in the year I attempted to siege the gates as a test to see how possible it would have been. I didn’t have too much faith in my ability to defeat the bosses, though. It was evident I’d need to be more powerful. Significantly more powerful.

It’s likely that if I was active during Mists of Pandaria that a Lvl 90 Moggie might have been able to do it. But that’s irrelevant now. Yesterday I spent some time out in Northrend completing dungeons and I’ve finally got a complete set of all classic dungeons, all Outland dungeons (and Heroics), and now all Northrend dungeons (and Heroics). I’m slowly working through the various raids as I have a few left from classic, a few more from Outland, and a few in Northrend. Icecrown Citadel was amongst the raids I soloed yesterday, too. Moggie was finally able to witness the fall of the Lich King in person. Delivering the final (and every other) blow to Arthas to conclude their stories.

"No king rules forever."

“No king rules forever.”

Moggie has nearly completed every piece of content available when he was first created. He’s also seen some things. Like the fall of the Theramore, the retaking of Gnomeregan, the events of the Broken Shore, the second invasion of the Legion, and experienced many classic raid stories. Notably those of Molten Core, The Black Temple, Icecrown Citadel, and Karazhan. It’s hard to believe that all of that could have been possible when I made him six years ago. Admittedly, few of these things were done when the content was relevant- but the memories are just as precious.

It’s far from over, though.

In the last couple of years there has been a steadily increasing amount of content introduced to World of Warcraft. But will Moggie be there to experience it? Good question. I’m currently looking towards all of the Cataclysm dungeons (and Heroics), then I’ll likely move onto the Mists of Pandaria dungeons (and Heroics). Not sure where I’ll fit the raids into this.

Even if he isn’t there to experience it… I’m glad he was there to experience this. The end of a story six years in the making, across several continents, over several expansions, through quests and dungeons, collecting accomplishments, honouring old content, and taking the fight to them as a Retribution Paladin. Or as Protection Paladin. But Moggie has always been and will always be a Retribution Paladin. While he was never intended to be my main (in the most literal sense)- he certainly has become that. That said, Moggie has funded a great many things over the years and has supported many of my other characters. So, really, in the end, while he is the most played the others certainly have a place and a purpose in all of this.

Have a nice week, all!

Moggie

WoW: Adventures in Azeroth (Pt. 2)

It’s a fishin’ day.

Probably the least developed of all of Moggie’s professions for the reason that I only do it when I absolutely need to. I don’t particular enjoy it, nor does it have much of a purpose outside of a few quests and a few achievements. That said, Warlords of Draenor introduced a new Cooking system which was made much easier by being able to fish in my garrison. So it was about time to take out that rod I never use, attach some baubles to it, and fish for a couple of hours. The good news is that Moggie has now mastered Cooking (again).

The bad news is that Fishing is still trailing by a considerable margin.

On the topic of garrisons- they’re awesome! They remind me of the days of building settlements in Warcraft III. I’m particularly enjoying how organic the growth process is, how easy they are to manage, and how much use they have. I love the idea of things like the mine (where you can harvest Mining nodes every day). I also love that they’re fully customisable.

I did make a slight mistake and build a Forge believing that was for a smelting the ore I’ve found. But the Mine and the associated work orders are for that. That said, the Forge does allow me to craft equipment which Moggie can use. So all is not lost. Especially if I’m missing a very particular piece of equipment that I can easily craft myself. I’ve still got the ability to upgrade Moggie’s garrison one final time, so I’m sure that will give me the opportunity to fill in another building or two to cover what I would have built in place of the Forge. Probably somewhere I can access my bank or perhaps an auctioneer (if that’s an option). I’m really enjoying the garrison concept, though.

I have no idea what I'm standing in...

I have no idea what I’m standing in…

Mists of Pandaria was quite an enjoyable experience, too. I cleared through the Lvl 85 to Lvl 90 levelling experience in two zones (and a few straggler quests elsewhere). That said, I don’t actually mind that so much as I can experience other zones on other characters with a fresh perspective. Unlike, say, Cataclysm, where Moggie finished most of the quests in pretty much every one of the areas while levelling from Lvl 80 to Lvl 85. Could also throw Voljaarn (Troll Enhancement Shaman) out there as well. Get the Horde perspective.

Warlords of Draenor has been pretty awesome as well.

I’ve always liked alternate history/universe stories, though. The visuals, the quests, and pretty much everything has been fantastic so far. I’m quite excited about going for the achievement which unlocks flying, not only to be able to fly but to be able to explore more of the world. There’s a myriad of hidden goodies scattered across this world. Some are pretty powerful, too.

I’m not entirely sure where Moggie will be going after he reaches Lvl 100, either. I want to do the other pre-release events if possible. I’ve already had some fun pushing back the various invasions across Azeroth. I wasn’t particularly good at it- but I was there. Which is probably a twofold problem of both my current level and the quality of my equipment. Neither are probably at the level they need to be to do pre-release events. But, they will be later. There’s also a whole list of places to explore, dungeons to solo, raids to attempt, and various other things to see out in the world. So I don’t think I’ll get bored. I might go for a few lava baths with ol’ Ragnaros (Molten Core) for some nostalgic dips down memory lane.

Have a nice week, all!

Moggie

WoW: Adventures in Azeroth (Pt. 1)

Wherein countless adventures and endless wonder awaits.

I thought this would be a fun silly series where I could talk about recent World of Warcraft adventures. I’m not planning to make this a full length series, but that is subject to change depending on how much I enjoy the pre-expansion and post-expansion experience. I won’t be taking part in Legion, though. At least not at release. But I might get into it later in the year if I’m really enjoying the recent changes and new content. I’ve got a lot of catching up to do over both Mists of Pandaria and Warlords of Draenor, too. So we’ll be here for a while.

Needless to say I’m quite confused at the moment.

I’ve heard tell that they were focusing on rebuilding the character classes in Legion. I’m glad they’re taking another look at character classes as I feel that Cataclysm changed them quite drastically, often just repeating similar (or the same) abilities from one character class to another. Of the little I’ve seen of the Paladin (Protection and Retribution) I’m liking the changes.

I’m mostly thrown off by the fact that Protection Paladins don’t seem to have Blessings any more. Or Greater Blessings as they’re now known. Also, that they’re missing the Righteous Fury threat buff that was prominent for a while. That said, the former is more of a curiosity and the latter is probably handled elsewhere. Retribution feels a lot more versatile and some of the talents are really versatile. I’m particularly enjoying being able to customise my abilities as to how I’d prefer to play. Often with many abilities being altered to do damage over time, or direct damage, or even a damage ability that heals the Paladin. Somewhat reminiscent of the ability that Blood Death Knights have had for a while.

"Put your faith in the light and all is possible."

“Put your faith in the Light and all is possible.”

It certainly leads to some interesting decisions. I’m particularly fond of the idea of Justicar’s Vengeance. Despite being more expensive than Word of Glory and lacking the multiple target healing, it probably suits levelling/soloing better. As that’s not only a good chunk of healing but it carries a nice chunk of damage along with it, too. Doubled if you hit a stunned target with it. Which actually plays into another talent that reduces the cooldown of Hammer of Justice. Of course, all of my decisions will be based on levelling/soloing rather than dungeons/raiding.

I’m actually feeling really good about Retribution Paladins again.

Transmogrification seems to have been improved greatly, too. You can create outfits, unlock account wide appearances (besides Alliance/Horde specific), have a gallery of unlocked appearances, and even filter the appearances to certain types or acquisition locations. I also unlocked a couple of unique appearances in celebration of the recent film.

After I’ve become accustomed to the changes that have been made across the board (and there are many) it’ll be time to develop Moggie some more. While the primary focus will be raising Moggie to Lvl 100, there are plenty of secondary objectives and I do have other characters along with the prospect of getting my newly made Monk to Lvl 60. I’ve also got another slot available on my realm now. So I might even get that Tauren Death Knight train-a-rollin’. Never really had a Death Knight before (nor were fond of them), but I’ve got the opportunity to create one now and worry about the Demon Hunter slot if/when I get around to Legion. In any case, I hope you all have fun with this series!

Have a nice week, all!

Moggie

Draenei Paladin – 2016 – Digital – click for full view on site!

Here’s something you don’t see every day.

Draenei Paladins are a weird bunch. How do they fit those hooves into sabatons? How do they wear conventional trousers? Why are they so tall? Why do the male models have disproportionate shoulder armour placement? Why do they (and Pandaren) get mysterious tail holes in their armour? There are so many unanswered questions surrounding our Burning Crusade brothers.

There was apparently an amount of controversy surrounding them when they were first introduced, too. I wasn’t aware of that. But, as the wiki says, there were people who considered them to not fit the overall fantasy theme as they were (believed to be) from space. Hence, the space goats moniker they adopted. However, I always got the impression they were well liked in the community. So maybe that was like every other controversy and fizzled out in time? Still, while my Draenei is a Priest, Draenei Paladins do hold a sort of significance for me.

Moggie wouldn’t be what he is without them.

Originally I’d played a lot of Horde over on Terenas but I felt it was time for a change. That change came in the form of a freshly rolled, tall, tentacled Draenei Paladin alt who was a lot of fun to play. Complex, too. Or, at least, back then they were. When I decided to make the switch to Kul Tiras I rolled Moggie and (thanks to that Paladin) he saw the Light. It’s funny in hindsight. When you look back on the things that inspired later decisions, they often seem insignificant at the time. Yet the repercussions are usually felt for some time to come afterwards. I would have actually rolled Moggie as a Draenei if not for the fact that the shoulder armour floats on the upper arm. Or, at least, it did. It may not now.

Draenei Paladin – 2016 – DigitalThis piece was originally intended to follow in line with other ink pieces I’ve done recently. However, after tinkering with a work in progress scan, I decided I would maybe throw a little digital paint on it instead. I was also considering changing the shoulders for a brief period of time. (They’re based on the Paladin raid tier Lightsworn Shoulderguards.)

There were a lot of questions surrounding the style, too. I opted for three colours as opposed to the two I used in the test. I also worked with the full sized original scan for the final piece, which allowed me to employ the use of fine detail. Colours were mostly chosen from a selection of less than ten and everything was brought together to look similar. The Lightsworn Shoulderguards are not that shiny (or their model isn’t), but I thought it looked nice and worked with the style.

I’ve had a lot of fun working on this one.

I also feel like I’m coming closer to deciding on what my default choice of materials will be for new pieces. I feel like ink is a good way to go. I was originally thinking watercolour for all things gorgeous and colourful, but digital painting might be overtaking that. Oddly enough, pencil is falling quite far down the ranks of the default choice. Though, to be honest, using the 0.1 Copic Multiliner, I’m able to add so much detail to the piece that it’s kind of the obvious choice. Given how much I love detailing. In any case, we may (or may not) see another piece like this in the future. However, I think it’s a rather fitting addition to the site which feels very much like World of Warcraft should.

Have a nice week, all!

Moggie

Art, design, and the like found herein (unless otherwise specified) is drawn and owned by David Wilkshire (also credited as Moggie) from 2006 to present date.

World of Warcraft, Draenei, Space Goat Paladins, The Light and How to Swing It, and all associated trademarks and devices are owned by Blizzard Entertainment.