Guild Wars 2: Tyrian Travels (Pt. 4)

Guilds, crafting, exploration, sales, and more.

My characters now have a guild to call home! Due to snagging a rather nice Letter of Influence from one of the daily login rewards I was able to acquire a hefty chunk of Influence, which, with the Architecture and Politics research, allows me to build a small guild bank and emblazon my guild pane with an emblem. I could later add this to weapons, armour, and other things- but those are a bit further off (and possibly even out of reach with a solo character guild). Given I can represent five(?) on my account, I will likely keep this as a pet project and if I really want to join an active guild then do so later.

The fifty slot guild bank would also cover nearly two personal bank tabs. Of course, there are limitations on what can go in those tabs, like soulbound and account bound items are not allowed in guild banks, but all other manner of things are. Like runes, sigils, food, Black Lion Chests, and other spacesinks. I have plans to expand when I have the Influence later.

If nothing else it takes the pressure off for requiring an additional personal bank tab, as I now have the space to wait and buy with gold, if at all, in the future.

The next development is that my account is now able to use the Trading Post and other full account facilities. Which, in the first instance, brought me a good 60 silver in sales from surplus crafting materials. Hardly wealth beyond measure- but better than selling to vendors or destroying them. It has since net me a few more gold and does wonders for the Jeweler. I can salvage the ones that won’t net a good price and sell the ones that will. Not to mention it’s a good dumping ground for depreciated (yet profitable) recipes.

Under the overgrowth. Exploration! Riches! Probable death!

Under the overgrowth. Exploration! Riches! Probable death!

I may or may not have overshot the crafting levels a little bit, too.

While exploring a Lvl 45-50 area on my Guardian I found that while the majority of ore was Platinum, there were still small quantities of Iron to be had, which should mean for those between Lvl 20-40 (which is the the rest of my characters), there are more opportunities to collect materials while exploring more fluidly than anticipated. Especially considering one of those characters doesn’t even have any crafting disciplines that require materials. While most crafting disciplines are now between 150-300 besides Leatherworker which needs a little push. So, as far as crafting goes, we’re on track for good things as far as I can tell.

Which is what the main focus has been for a while- preparatory work. Getting the guild up and running, solidifying the character builds, developing crafting disciplines, exploring the world, and enjoying the characters all the while. Which has been going swimmingly thus far. There are still some minor issues for some characters but those will sort themselves out most likely.

The last thought on my mind recently is whether I want to purchase an additional character slot with Gems. I have no qualms about buying a character slot- I did in the first Guild Wars- and I’m rather tempted to here. I don’t mind spending real money with Guild Wars in general. They tend to have been pretty fair with what you can purchase, how much it costs, and what it can actually do. There are few to no opportunities to pay to win. Nor are there many opportunities where they overcharge (in my opinion).

Have a nice week, all!



Guild Wars 2: Tyrian Travels (Pt. 3)

Things were not what they seemed!

I would say I was lied to but I’m making this up as I go along. That said, it’s not a bad revelation- quite the opposite in fact- and one I’m thankful I got with one character before the others progressed. Y’see, I had this crazy idea that the Specializations were individual. Like multiple specialisations in say World of Warcraft or Final Fantasy XIV. Not so. They actually apply all three to the character simultaneously once unlocked (which those of you who play are no doubt aware).

The good news is, while I didn’t know this before, I know it now, and so my other characters will plan accordingly for this event.

The equally good news is that the secondary Specialization I had lined up for my Guardian is actually pretty good with either weapon set. Though she isn’t as block heavy with the greatsword, she does still have Aegis abilities, so there is a chance she’ll proc a block now and again. Proc a block- for all your spontaneous defensive buffs. (Terms and conditions apply.)

It’s going to be interesting to see how this all comes together with the other professions. Speaking of, after upgrading to a full Guild Wars 2 account (without Heart of Thorns for the time being) I picked out my other character choices. I’ve always been a fan of the Elementalist (first profession I had in the first Guild Wars) so that was a natural choice. I had a hard time picking between the medium armour options, though. The Thief reminds me a little of the Assassin from Guild Wars Factions. While the Engineer seems to be something that I’ll need to play to understand. The Ranger seemed like a solid choice as I did like how they were handled in the previous instalment.

As far as the eye can see. (Further than that, too.)

As far as the eye can see. (Further than that, too.)

While I am enjoying the Ranger, I am a little disappointed in their skills so far, but that could only be because I’ve yet to unlock a Specialization, so that could be subject to change. The Warrior was the last of the five and that’s another one which feels a little hit and miss for me. I think those professions really rely on you having the full compliment of profession unlocks.

The last, the Warrior, is also a character that has no crafting disciplines as I simply have none left to learn. Which is going to be a major turning point in the acquisition and use of resources, as he will collect them, but not use them, so every crafting discipline character will be able to siphon from a larger pool of resources. Bonus points that he’s a Norn and their starting area seems to be overflowing with wood, ore, and all manner of other things. I’ve also decided to explore, do events, do renown hearts, gather materials, and enjoy the world as a whole.

Leaving their individual story portions until I feel as though I want to do them. I’d prefer to do them in batches, at the very least.

Finally, the highest levelled, the Guardian, is probably going to take a few days off while the others get out there and stretch their legs. I want to make sure that everyone is progressing nicely and now that crafting disciplines are better managed there’s no reason they shouldn’t. Equally, I’d like to start to work towards getting those full profession unlocks under way. That should go a long way to improving how I feel about some of the classes at the very least.

Have a nice week, all!


Guild Wars 2: Tyrian Travels (Pt. 2)

I would trade my left leg for a stack of Jute Scraps right about now.

Crafting systems- you’ve got to love them, right? Maybe not. I know a few people that can’t stand the process of gathering materials, crafting with them, and then breaking them down only to craft with them again. Which is why I’d like to say that I’ve always loved the Salvage Kits in Guild Wars. It makes all the equipment you might find in your travels, regardless of whether you can equip it, or whether it has the bonuses you want, useful to you in some way. If you can’t find a use for it- break it down. If you already have something better- break it down.

If you’re wandering through Lion’s Arch and someone lays down a slick beat- break it down.

I’m actually really enjoying the crafting disciplines so far, though. With the exception of the insane shortage of Jute Scraps (which is awful for two out of the four crafting disciplines I have). Gathering things like ore or wood is quite easy- and doesn’t require a crafting discipline (like mining) to do- so it doesn’t take me too far out of my way but I can make neat gear in the process.

I’m pretty sure I must have collected 400+ ore and wood so far. Not to mention oodles of ingredients for the Chef discipline, too. The only thing that is missing is Jute Scraps- even after spending a good hour farming up the various bags the drop from. I got something ridiculous like 6-8 out of something like 50 bags. It hits hardest for Tailor, though. I can sort of make ends meet with Armorsmith by using the excess resources to craft more components. Weaponsmith is coming along great, though. Mostly as that requires ore and wood which I have in abundance. Likewise, Chef is currently my highest at 225+ (just need some Sesame Seeds and we’ll be good).

"Ghosts! Ghosts everywhere!"

“Ghosts! Ghosts everywhere!”

Tailoring is kind of dead in the water until I can find some, however. Funniest part about it is- I have a ton of Wool Scraps and other materials.

So once I can reach 75+ Tailor I’ll be okay. It’s also quite odd, and/or possibly a bug/glitch, how I harvest low level cloth armour and seem to get Wool Scraps rather than Jute Scraps. Got a stock of materials for the Artificer and Jeweler disciplines, though. Thankfully there’s only one more discipline (that I know of) that requires Jute Scraps. So that’s something at least.

I’m enjoying the ability to advance levels purely through gathering resources and crafting items, however. It has allowed me to continue to level and develop my Mesmer without wasting hours farming items, travelling to places, and doing various events for the Karma rewards with no actual benefit to his progress. I also get to explore a lot of new areas. I’m rather leaning towards pushing my Guardian up six more levels (to around Lvl 47) and exploring some of the higher level locales. Should be fun and totally not deadly in any way, right?

I’ve also got a burning desire to see the Iron Marches. I’ve got a feeling that some of the locations I visited in the first Guild Wars are nested there.

Like Piken Square. I’m pretty sure it should be there as Grendich Courthouse was west of it, and that is in the neighbouring zone, so I can only imagine it’s out there somewhere. Fond memories of that place. Spent a great deal of time there (as many likely did) after the Searing and it would be nice to revisit.

Have a nice week, all!


Guild Wars 2: Tyrian Travels (Pt. 1)

Let’s start another series of posts, shall we?

One great thing about finally opening the floodgates on the whole gaming angle is that I get to talk about all kinds of things that, while relevant, and definitely interesting (at least to me), have fallen into a time period before Moggie’s Proclamations started. For instance, Returning to Tyria introduced a topic that I haven’t really talked about here. Not because I didn’t want to but because it’s very hard to bring it up randomly. Likewise the Memories of the Vault post was only possible for the same reasons.

I am slightly hesitant to start new series of posts around a particular game, however.

In the case of many MMOs there is always a ramp up period where you’re getting things in order, choosing your build, acquiring cool items, spending time crafting, and generally developing the character until the level cap. At such time it’s pretty much business as usual. You go out, you do whatever you set out to do, and you come home. You don’t really take much time developing your items or skills past that point- besides necessary upgrades- as you’ve settled on what you want. There’s a lot to talk about during the levelling process, though.

In the case of Guild Wars 2 there’s a lot you can do during the levelling process. Due to the lack of traditional questing you could spend the entire time just running around gathering crafting materials, taking part in events, and doing your story missions. Especially if you have a crafting discipline or two. Then you get experience from actually making the items, too.

Quite a haunting place. What with the ghosts and all.

Quite a haunting place. What with the ghosts and all.

The first part of our story follows the adventures of a fluffy Guardian.

Though, personally, I wouldn’t refer to a Charr as fluffy anywhere where they can hear you. You might get impaled, set alight, cursed, maimed, or have to give obligatory belly rubs every time you see them. It’s an interesting point (personally) to play as a Charr, considering in the first Guild Wars they were often considered one of the major enemy factions. It’s also interesting because there are several factions within the Charr, each following their own agenda, and each developing their newly founded empire. Not nearly as black and white as it might seem.

The Guardian strikes me as quite a diverse and many faceted class. You can seem to go down the road of emulating a Paragon, a Monk, or a Warrior/Monk with ease. Many of their skills seem to fall within defensive utility, but they can also heal, and bolster allies with various buffs, so they have a lot of room to develop whichever way you want to take them.

Initially I was set on the mace and shield combo. Though, as I play through further, and unlock more utility skills, I’m starting to lean towards the scepter. Perhaps with a few of the more offensive magical attacks in their arsenal. Still operating as a frontal damage soak but having more movement, healing, and supportive abilities. That said, before I can start to explore these possibilities I need to hit Lvl 45 and acquire a scepter. I already have a secondary specialisation almost entirely unlocked so that’s done, at least.

I’m firmly grounded in the greatsword as her alternate weapon set, though. Good mixture of damage, survivability, healing, and party buffs in that build. Need to decide on the stats I want on her equipment, though. Currently using +Power/+Precision which is working out pretty well. Which reminds me- I need to find out what Condition Damage does.

Have a nice week, all!


Returning to Tyria

I don’t even know how much time has passed between those days and these.

Guild Wars 2 was always a complicated topic of discussion for me. Those who have been around here for a while will know that Guild Wars provided many fond memories for me. It was the first MMO I played (before I even knew what an MMO was), I enjoyed the world, and I enjoyed the mechanics. However, when news came of the second installment, I was a little hesitant to pick it up as I never did buy nor play Eye of the North. So I always felt I’d be missing out. Which, ultimately, led to me not picking Guild Wars 2 up.

That said, with the recent news surrounding the core game, I put aside my indecision and finally took the plunge back into Tyria.

I chose a Mesmer and a Guardian for my free slots. The former was my favourite class from the previous title and the latter is something new (which reminds me of the Paragon/Monk). One of my biggest concerns (for lack of a better word) with Guild Wars 2 was the skill system, which, while still very tailored to adapting to any role, is now entirely based on your weapon(s). There are three additional skills along with a healing skill that you can assign but the bulk comes from the weapon(s). It’s… not as bad as I first thought it would be.

This is such a coordinated team effort.

This is such a coordinated team effort.

I’ve not had much experience with the underwater combat thus far but I’ve had fun switching between weapons and trying different builds. I’m settling on either the two-handed sword or a one-handed mace and shield for my Guardian, while the Mesmer feels great with a one-handed sword and pistol. That said, as I unlock more additional skills, this could be subject to change.

They’ve really hit the nail squarely on the head with the world and story, too.

For those who have played the first in the series there are a lot of references, locations to revisit, new story to learn, and general world evolutions to watch unfold. It’s rather haunting how perfect the return to Ascalon City was. After the Searing and then the events that led to the start of Guild Wars 2- it feels hollow, empty, and lifeless. Yet, at the same time, it still feels like the same city we all trained in Pre-Searing. Multiple starting locations are a feature, too. Thusly there are a number of solid, enjoyable, and well thought out improvements to be had.

Funnily enough- so is this.

Funnily enough- so is this.

There are far too many small details to talk about in a single post, though. For returning players who have enjoyed the first Guild Wars I would say that this has a similar level of charm with some really interesting additions/improvements. There are more account-wide unlocks now but the sense of individual progression remains for those who enjoy that (like me).

While there is also a great deal of freedom in how you choose to progress, where, and in which fashion. I don’t believe (as far as I’ve encountered) there’s anything like a Horde and Alliance system where certain races/factions can’t interact. When you open your map for the first time the starting areas for each race are all unlocked, and I’ve traveled between them without incident, so I do believe you’re free to mingle if you don’t enjoy the progression where you currently reside. Story missions seem to be region-locked, though. For how long I can’t say.

Still, I’ve been having a lot of fun with it so far. I hope that continues for some time to come!

Have a nice week, all!