Toothy Grin

All smiles and sunshine.

Here’s a rather unconventional short post announcing that Revenant has made its way onto my personal site. If you’ve read Glossy Eyeball then you’ve got about as much information as I have on this piece, hence the lack of a full focused announcement post. I would’ve ended up repeating a lot of what was said previously and so I don’t feel that such a post is necessary. There are also very few changes between the version in the previous post and the version on site.

It’s still one of my better digital efforts in any case.

It was something that became more frustrating to work on the longer I worked on it. However, that is largely due to the fact that I had very little idea of what it would have eventually ended up looking like. Or, most importantly, how to reach that stage in the first place. In fact, several times I sat down to work on it I felt it would’ve been easier and made more sense had I used one of the many traditional materials I have. It certainly was an interesting and unique journey, though. One which was highlighted both here on WordPress and over on Twitter. I’d just feel like I’m cheating you all out of content were I to replicate a previous post with a fancy announcement thumbnail.

I don’t really have much else to talk about at the moment, either. I’ve been thinking about doing some minor site updates and/or improvements, but these are very much a work in progress at the moment. Whether I will actually make the changes, how much impact the changes will have, and whether they’ll get their own post remains to be seen.

Have a nice week, all!

Moggie

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Glossy Eyeball

Bulbous and glistening in the light.

As you’ve probably noticed by now I’m always scribbling something somewhere. If this year has been good for anything it’s just that. It’s also a trend I foresee a continuation of, which is an incredibly good thing as I’ve been itching to do some new things here and there. That could also be where one of the cats bit me the other day- only time and possible infection will tell!

Curse these annoying itches and their itchiness.

This is a return to the delicious monstrosities of Doom (2016) in the Revenant. A ghastly cybernetic abomination who seems to have wires poking through their skin in all manner of places- even their intestines- which is probably awful for their digestion. Not that I’m sure they eat anything any more. However, unlike recent pieces, I went for a style quite unlike anything I’ve done before. Inspired by the sketchy rough-yet-detailed style of the original Guild Wars’ concept art which I’ve always loved.

This makes it something that’s quite difficult to talk about as I can’t really say what it’s supposed to look like. Or how it’s supposed to work. I’m pretty much going through this one completely blind while assessing the results as I go, making changes where necessary, and trying all manner of new things in the process. Not that it’s ever a bad idea to try something that you’ve not tried before. In fact, it’s been quite the learning experience for me as to what my digital style will likely end up being. I’ve always loved mixing colours on the canvas. This version of that is much more versatile as I can continually experiment with colours, brushes, and other elements and easily revert any unsatisfactory changes.

Look at those pearly whites.

Look at those pearly whites.

The lack of understanding (and/or confidence) in my digital style has definitely been a problem with these pieces. I initially felt it was a matter of having more experience with traditional materials, which it is to a certain degree, but it’s also that I’m more confident with what I’m going for with traditional materials, and so an understanding of my digital style is great.

I’ve also been questioning whether I should share this work in progress.

There are already a couple of work in progress Tweets over on Twitter detailing where the piece started and how it has evolved. However, I did say that I wanted to bring more interesting creative posts to Moggie @ WordPress. Those Tweets don’t explain my thoughts and methodology behind the piece, either. You might think I’ve gone plum crazy. Not that I think I’d ever go crazy for plums. Watermelons perhaps- but not plums. I’m also not entirely sure when this piece will be finished (or if it will ever be finished) and so I thought I’d share what I have.

If I have anything to say about this piece it’s that it’s unique. I honestly can’t say I’ve ever done anything like this before. It’s kind of funny but I’ve been through this process with the other materials over the years, and yet, in this case, I’m going through different styles and techniques rapidly. For instance, with pencil, I probably changed styles and techniques a few times over the course of five or six years. With digital that has accelerated to a few times over the course of five or six months. Either I now have a problem with consistency (I need a high fibre diet) or I’m able to visualise new ideas much quicker now. Or I’m not satisfied with anything I do.

Have a nice week, all!

Moggie

Art, design, and the like found herein (unless otherwise specified) is drawn and owned by David Wilkshire (also credited as Moggie) from 2006 to present date.

Doom, the UAC, Doomguy, Pinkies, Revenants, and all associated trademarks and devices are owned by id Software.

Unnatural Entities

Never trust anything with that many limbs.

I’ve collected a fair amount of references. I originally started collecting anatomical diagrams for various bone, muscle, and body structures but I’ve recently expanded that list to include many other wonderful things. Like the numerous high quality renders of/concept art for different video game characters, environments, equipment, and innumerable creatures. But you know what I don’t have any references of? Nature.

There’s no deep rooted conspiracy here, though.

For some reason it never occurred to me that I could employ those kind of references in the same way as the others I use. You see, the above collection of anatomical references (for all sorts of things) are used in the construction of various pieces. I never directly use any reference- nor do I attempt to reproduce it- but I do use them to keep things in proportion. Or to make sure things are the correct shape. Or to make sure all the muscles are where they should be. Following the same line of thinking, I set out to collect a small number of nature references. Trees, rocks, mountains, water, streams, and so on. Things that can help me with the shapes and textures found therein.

One of these is not like the others. One of these is different.

One of these is not like the others. One of these is different.

However, there is a slight problem with this plan in comparison to my current anatomical work. It’s been a while since I last consistently created scenic/landscape pieces, and so many of my materials and styles have changed. Which means one thing- scribbling nature sketches. Nothing finalised yet. Just something to get a feel for scenic/landscape pieces again.

One thing about a few of these is that I used a heavier paper in the form of bristol board (250gsm), which is notably smoother than what I would usually use for pencil work. It also doesn’t have a tooth and so I don’t get the blended shading I’ve come to rely on. That said, the lack of a tooth makes ink work. So there’s a benefit there. Many of these are also employing a multitude of styles in the same sketch, as I’m trying to get comfortable with the new ideas and references.

These are not the only things I’ve been working on recently.

I'm not sure even a mother could love this face.

I’m not sure even a mother could love this face.

I’ve also been toying with a rough ink sketch work in progress piece of Doom (2016)’s Cyberdemon. It’s an interesting monster- as are many of the monster models in that title- and one that fits nicely into this post. It’s following a similar style to recent ink pieces, but this one is much looser and was originally intended to be nothing more than a sketch. But I may work on it further. Maybe even throw some digital paint on it. Not that I would ever advise, nor suggest, you should throw anything at something this huge and menacing. Like I said in Archive of Experiences, I do want to create more interesting and diverse creative posts. I want to share things I’ve worked on that may or may not end up on the site. I want to share my experiences as it were.

I’m not sure when there will be any full scenic/landscape pieces. Or if I’m even going to attempt any. But I thought I’d share these results as I think they’re interesting, they’re different, and they’re not hulking muscular warriors with scars and sunken eyes. I’m sure you’re all getting tired of the half naked men/creatures that keep coming up in these posts. If you’re not- that’s good! It’s all I know how to draw anyway. Maybe I could draw some kind of hulking muscular tree man with sunken eyes…

Have a nice weekend, all!

Moggie

Art, design, and the like found herein (unless otherwise specified) is drawn and owned by David Wilkshire (also credited as Moggie) from 2006 to present date.

Doom, the UAC, Doomguy, Pinkies, Cyberdemons, and all associated trademarks and devices are owned by id Software.

Maximum Giblet Potential

It has been reached!

As the Steam summer sale rolls on and more tantalising deals are presented each day it is at this time we can observe the wild Moggie in his natural habitat. At around 6pm GMT you will see him emerge from his leisure to peruse new deals, think about purchases, and ponder new additions to his library. Unfortunately, much to the sadness of the wild Moggie, there aren’t many new titles to purchase as he already owns pretty much everything he wants. Such is life. Such are the times of few releases relevant to his interests.

That said, I’m not without hope that I’ll manage to spend some money before this Steam sale expires like a red shirt on their first mission.

I’ve been pondering on the purchase of the Doom collection that Steam has generously cut a good 40% off of (which puts it at the price of the non-discount price of the first entry to the series). I’ll be totally honest and say that, as expected, as I have no FPS origins when it comes to gaming, I’ve never played Doom. I’d never played Wolfenstein until the very enjoyable Wolfenstein: The New Order was released, either. That said, I am getting a bit more attuned to the whole first person shooter-y thing. Especially when there are shotguns.

Let me tell you something about Fallout 3. I love combat shotguns. I suppose in their traditional sense they would be pump action shotguns(?) but they are pretty awesome. However, as I have noticed, shotguns can be a bit hit or miss (pardon the pun) in many games. But Doom seems to sport a rather sexy looking shotgun experience. Yes, shotguns can be sexy.

All of the above taken into account I’m only versed in the general classification of guns, though.

I know (generally) what an assault rifle is, a carbine is, a shotgun is, and so on. But if you get into the realms of say S.T.A.L.K.E.R. Shadow of Chernobyl where they’re based on realistic(?) guns then you’ve lost me. It has a clip or a magazine, it has bullets or shells, it has a barrel, and it tends to go bang when you fire it. Moggie gun knowledge exhausted.

From the point of pure fun, though? Doom looks like it has that in spades.┬áThat’s the first thing in my mind when I think of Shadow Warrior (2013)- it’s just a lot of fun. It’s fast paced, brutal, enjoyable, and it hooks you from start to finish. I think that’s one of the things about Fallout 3 that drew me back to it so many times. It’s fun to explore, to try new character types, to explore, to be a different person, and more. Kind of makes me a little sad that I can’t find many games that I really enjoy playing. Oddly enough there are some oldies in that list, too. Star Wars: Knights of the Old Republic? Frustrating at times but it was a wildly enjoyable ride. Sacred? I can’t count the profanities hurled at the screen but a solid experience.

If you’re wondering about the title… I have a juvenile interest in turning enemies into giblets.

It makes me happy. Not always. But it doesn’t hurt. Well, it doesn’t hurt me- I’m sure the enemies feel differently about it. I sometimes wonder if future employers ever stumble across this blog and that’s why I don’t ever get a call back. I think about a lot of things. It’s why my head hurts. Or so says my doctor who advises I do it as infrequently as possible.

Have a nice week, all!

Moggie