I’m not entirely sure that we want to find them, though.
Battle Chasers: Nightwar is an exceptionally enjoyable JRPG that features six playable characters, a number of explorable dungeons, engaging character development, crafting mechanics, and myriad enemies to cleave in twain. It also features one of the least frustrating fishing minigames that I’ve experienced in a while. I actually want to catch these fish, too. Those Shadow Coins are pretty useful. I’ve greatly enjoyed exploring the locations (and dungeons) around the map, and find that it usually provides meaningful rewards. Which is a refreshing change of pace.
I’m quite impressed with the character development mechanics, too.
The crafting mechanics allow you to not only craft weapons, armour, jewellery, and trinkets but powerful enchantments. You can even craft each of the six legendary weapons. This replaces the often ever-present convoluted process of returning to previous locations to acquire unique items to form the most powerful armaments.
Each of the legendary weapons require specific rare (or unique) crafting materials, but most of these can be acquired by completing optional quests and you’re likely to have the majority of them when you gain access to the recipes. There’s only one crafting material that requires running a specific dungeon to acquire. That said, I’ve found the grinding to be quite palatable overall. I’ve usually had most of the materials required to craft most recipes, and any that I didn’t have were easily obtained via random battles on the world map. You can also overcharge each recipe (besides legendary ones) to provide higher statistical bonuses at the cost of more crafting materials. You can use any materials you wish, though. So be sure to use the most plentiful stock first.
I was pleasantly surprised at how flexible each of the party members were, too. Each character has two different Masteries (usually with one for damage and one for utility), which, when combined with enchanting, allows almost unprecedented ability to customise each character. You can only have three characters in your party, though. But you’re free to change that around whenever you feel that you need a different approach. Parties are mostly used when in dungeons or explorable areas on the world map, with each character having access to unique dungeon skills.
These can provide significant buffs to your party when exploring.
For instance, Calibretto, the hardy war golem, can heal the entire party by a certain amount when exploring and outside of combat. Garrison, the bleed-inducing critical hit machine, can deftly dodge traps and stun enemies before combat. These skills can be boosted via character Masteries, which adds another layer to the depth and customisation of each character while influencing experimentation. Wherein you develop your own specialised dungeon running party formation.
I wasn’t really sure what to expect from Battle Chasters: Nightwar but I’ve been continually impressed. The art direction is absolutely gorgeous and the combat is incredibly fun, with beautifully fluid animations and character models which look amazing when using their powerful Battle Bursts. I wasn’t sure how long it would last, either. But my first playthrough was over 40hrs and I’ve still got New Game+ to experience yet. I’m rather hoping that there will be either a sequel or a continuation of the story, too. It definitely deserves one. I can’t recommend Battle Chasers: Nightwar highly enough to those among us who enjoy the great JRPGs of yesteryear. This feels akin to those experiences but with all of the modern conveniences included.
Have a nice weekend, all!