WoW: Adventures in Azeroth (Pt. 13)

The conclusion of a glorious campaign.

I would like to thank the overflowing abundance of world quests, my champions, my cats, and Nethershards for the successful resolution of Moggie’s Class Order Hall campaign. Or what I would assume is the main bulk of the content at the time Legion was released. I don’t think we’re entirely done, as I’ve still got quests and other things related to the Class Order Hall campaign to do. But I’ve also got an upgraded appearance for Ashbringer and Truthguard alongside a new title. So I’m officially the Highlord. I’m just a very busy Highlord.

I’ve learned a lot over the course of this campaign, though.

Things that will undoubtedly be very useful for the other characters I have. Hence why I wasn’t sure if I should continue with the single campaign or start multiple ones, as I’m sure there would be new mechanics introduced which accelerate the process. Among those are world quests, collectible vendors, and the rather significant increases to Artifact Power accrual.

It’s been a fairly fun campaign, too. I’ve watched Moggie grow into quite a formidable Paladin. I’ve also taken quite a liking to Protection again, which, while it isn’t the specialisation I remember, is actually a really fun way to experience content. Active mitigation tanking is still new to me but it’s fun. There is a considerable difference in damage output, though. Which is to be expected. But the survivability and versatility are greatly heightened, which makes it a war of attrition as opposed to a burst DPS nukefest. I’ve even considered doing some dungeon tanking. I doubt I will- but I’ve humoured the idea once or twice. Truthguard isn’t as strong as Ashbringer yet, either. Though I have finally got some relics for it which have pushed me into the 4.5m health range.

Put your faith in the Light.

I certainly can’t feel bad about my progress with Moggie. I’m interested in seeing what new things the Hunter, Shaman, and Death Knight will bring to the campaign as well. So I’d say that Legion is going fairly well at the moment. It was always a rather spontaneous decision, which is why this subscription didn’t exactly proceed as expected as I didn’t foresee the purchase of Legion. Not that I regret it. But I’ve got a little more work to do to bring the others up to where they would’ve been. I’m looking forward to bringing the Monk into this, too.

She’s still made very little progress since her creation.

There are definitely a number of opportunities available if I’m willing to invest in them. I’m quite pleased about that in general, too. I’ve managed to bring all of my characters into some degree of order, which allows me to actually level and play them as I would’ve wanted to for all these years. There’s still work to be done- but it’s significantly less work than it once was.

I’m going to be starting the Legion campaign for Voljaarn next. Simultaneously, I’ll be focusing on the two Warlords of Draenor campaigns I’ve got for the Hunter and Death Knight. This way I’ll be bringing three new characters into Legion at least. Four with the Demon Hunter. Who I’m still unsure of how to proceed with. But the next subscription period will likely be focused on bringing everyone together, moving forward, and possibly accruing a decent number of Lvl 110 characters in the process. It might not be as exciting as this one was but it’s a necessary step forward. I’ve also got to figure out the professions in Legion, too. Lots of new crafting reagents of which I’m confused as to who would best utilise them.

Have a nice week, all!

Moggie

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WoW: Adventures in Azeroth (Pt. 12)

The journey to Argus has begun!

As is probably evident by the shattered core of the planet and overflowing Fel corruption- it’s not the most hospitable place. Our journey wasn’t a pleasant one, and we’ve had to fight for what little ground we’ve gained since landing. I’m also slightly worried that Moggie lacks the gear to fully explore Argus. I’m not that concerned as I’ve got business to attend to back on the Broken Isles in Suramar, so I don’t need to return immediately. I wasn’t entirely sure I’d even reach Argus, either.

Legion has some rather interesting quest mechanics.

It’s hard to tell what’s going to feed into what with some quests. I’m also not too fond of having to clear dungeons to retrieve the Pillars of Creation, as these are quests that follow on from things that are part of your personal story (or that of your Class Order Hall). Which feels disjointed. You’re able to do everything else as the champion of your Class Order Hall except that.

The majority of my confusion regarding quests is from not playing since the release of Legion. They’ve introduced much more content since then and I’ve not experienced the natural progression of that content, so I’m experiencing the rush of various things to do all at once. I’ve gone from collecting the Pillars of Creation, to gaining ground on the Broken Shore, to travelling to Argus, and I’ve even unlocked content that I didn’t know about in a few days from reaching Lvl 110. It didn’t even need to take a few days, either. Which is not to say I’m not enjoying it- as I am- it’s just a much broader experience than I was expecting. The recent ridiculously potent increases to Artifact Power have significantly accelerated the progression of Ashbringer and Truthguard, too.

A grand collection of ancient relics.

I’ve also been working on things outside of exploring Legion content with Moggie. Flint and Sanguinaer are making progress with their Warlord of Draenor campaigns, while Voljaarn is making the final preparations to start his Legion campaign, and I’ve completed the starting experience for the Demon Hunter. The new addition, Felaendruhn, is currently sitting in Orgrimmar while I try to figure out what I’m doing with him. I’ve been thinking about trying Vengeance instead of Havoc, which I’d probably do while soloing old content to get a feel for a rotation I could use.

It’s been a while since I’ve had an entirely new character to explore.

There is the Monk, which isn’t entirely new but is a class that I’ve not explored yet. But the key difference is that they have to do the levelling process like any other non-hero class. Whereas Demon Hunters (like Death Knights before them) have an accelerated process, which allows them to begin with most of their abilities unlocked. You’ve got less time to get a feel for them.

It’s definitely one of the busier times I’ve had on World of Warcraft in a while. That’s a good thing, though. It’s nice to see that the time I’ve invested in sorting through inventories, banks, and professions has been worth something. That now I’m able to do what I originally set out to do. It’s not going to be long before I could take another four characters into Legion content, which would make five (with Moggie) and that would be the highest number of characters I’ve ever had actively levelling in an expansion. Which could easily become seven if I level the Priest and the Monk. I don’t know how much time I’ll be investing into World of Warcraft in the coming months, but I’m hopeful I’ll be happy with the results of that investment.

Have a nice week, all!

Moggie

WoW: Adventures in Azeroth (Pt. 11)

It’s been a while since I’ve been to Light’s Hope Chapel.

With the release of the Shadows of Argus it seemed as good a time as any to finally upgrade to Legion. I’ve been delaying the purchase for a while, but I’ve mostly moved forward enough that I feel good about starting my adventures in the Broken Isles. Flint, the Survival Hunter, has made good progress through the Warlords of Draenor campaign. While both Moggie and Voljaarn are ready for what lies ahead. The freshly rolled Demon Hunter will be eligible for Legion content, too. Not forgetting Sanguinaer, the Death Knight, who can easily catch up.

It’s quite exciting having so many options to choose from.

Hence the reason I’ve been purposefully delaying my introduction to Legion content. I didn’t want to experience everything from only the perspective of a Paladin and a Shaman- I wanted to bring in some of my other characters as well. Of which the Demon Hunter is an entirely new class, and, as such, is slightly more exciting. Their character creation options are great, too.

I’ve reclaimed both Ashbringer and Truthguard for Moggie. I’m more than likely going to spend the majority of my time with (and Artifact Power on) Ashbringer, but reclaiming Truthguard did bring back fond memories of being a Protection Paladin back in Cataclysm. That said, I’ve more experience and interest in being a Retribution Paladin. I could also reclaim the Holy Paladin Artifact but I’ve no use for it. Moggie has never been (and likely never will be) a Holy Paladin. The only healing he does is panic mashing Flash of Light. I kid. They’re very precise panic taps. He may occasionally throw a Word of Glory out if things get that bad, too. They have a very satisfying AoE healing bubble to them.

Jimmy Cliff has the best advice at times like these.

I’ve been feeling strangely nostalgic about Legion, too. It’s either nostalgia, heartburn, or they were right and sitting at a computer for this long is actually bad for you. It might also be the Legion Chilli that Moggie ate after leaving Draenor. It’s been a while since I’ve had to prospect ore and use gems of varying colours for Jewelcrafting designs, while Mining has mechanics that seem to offer increasingly higher returns when mining ore you’ve gained knowledge of. It’s a satisfying combination of old and new approaches to profession levelling.

The Class Order Hall is pretty neat, too.

It’s like a less time intensive reinvention of the garrison concept. But there are still reasons to visit, such as, but not limited to: upgrading your Artifact, embarking on missions, engaging with NPCs to tie together individual stories, and saving reckless Paladins who take literal armies with them and still lose. Somehow. I guess that’s why Moggie’s the Highlord and he’s not.

I’m not entirely sure how best to proceed from here, though. I don’t know if I should focus on levelling Moggie to Lvl 110, or whether I should experience some of what the Shaman has to offer through Voljaarn. Or whether I should burn through Warlords of Draenor slightly faster with Flint. I’m still fairly new to Legion, which makes me think that if I focus on several characters at once I could potentially lengthen the process by not realising later mechanics exist. If later mechanics exist. Which they probably do. Don’t even talk to me about the Monk. She’s still in Duskwood. Well, you can talk to me about her if you like. I just don’t know that much about Monks yet. I should probably think about levelling her at some point, too.

Have a nice weekend, all!

Moggie

WoW: Adventures in Azeroth (Pt. 10)

The elements are no longer silent.

Warlords of Draenor has certainly been a treat. I didn’t really expect that much from the expansion to begin with, but as I’ve experienced both the Alliance and Horde stories I’m convinced it’s one of the best expansions. Especially from the Horde perspective. While the Alliance perspective has some great stories, plot elements, and key battles- the Horde perspective is peerless. Fighting alongside Durotan in a campaign that mirrors what Thrall did for the Horde is awesome.

It’s also an expansion oozing with alternate history.

I’m a massive fan of the changes to questing, too. How you can find rare and powerful equipment from specific rare or elite mobs. How you can level up through exploration and completing tasks specific to the zone. How the way that you develop your garrison has an impact on how you interact with the world. It all works so well without you even realising it.

The pre-Legion patch changes to Enhancement Shamans have likely played a part in this as well. That said, I’ve always enjoyed the way that Shamans have played (even back in Cataclysm). Even if I am bummed out that they’ve lost their totems. Or, rather, that they’ve lost the ability to summon four. I think I’ve seen that for Elemental Shamans, though. I’ve met a few out in Draenor who seem to be able to summon totems like I used to. Those were the days. The days where you could die in the starting zone as they had waves of hostile mobs near that cave. They weren’t really the days- I’m just contractually obligated to say that as I’m older than the dirt in Orgrimmar. These days are better. Mostly.

Embrace the fury of the elements.

Embrace the fury of the elements.

I’ve also managed to get nearly every one of my Alliance characters outfitted with a set of four Frostweave Bags, with only my Rogue left unaccounted for. She’ll get them soon enough. Moggie and/or Flint will be going to either Icecrown Citadel or Naxxramas some time soon. Or maybe I’ll throw Voljaarn into the fray. It’ll be interesting to see how powerful he has become. Soul has actually run out of things to learn in both of her professions as a result of these bags, too. She needs to hit Lvl 75 to start learning more.

It’s not an impossible goal, either.

I’m actually incredibly pleased with how this subscription has played out. Despite playing less time than I usually would, I’ve managed to not only reach but exceed a number of the goals I’d set out at the start of the month. It’s promising. It shows me that I don’t need to be playing full time (as it were) to get value from the subscription at least.

It’s been fun talking about the different characters, too. It’s nice to think that there are many different participants in these Adventures in Azeroth, which isn’t even counting the characters you’ve not met/heard of yet. Or the ones that don’t exist yet. I’m looking at you future Demon Hunter who will likely be a tank/DPS. Not that it’s technically possible to be anything else. Unless you never activate a secondary specialisation. I think you’ll like my Druid. She turns into a cat. I actually surprised my friend with her bear form, once. She thought I was a random bear mob and wondered why it was following her despite not being hostile. The dance animation for bears is pretty neat, too.

Have a nice weekend, all!

Moggie

WoW: Adventures in Azeroth (Pt. 9)

The Frostweave is flowing and the going is good.

Flowing straight to my Priest that is. Who then cuts it, designs it, and sews it to the fashion of many a Frostweave Bag. One of the few interesting side projects I’ve started in the short time that I’ve been back. I’ve been doing a fair amount of soloing out in Northrend, too. So this project has nearly reached its conclusion. It wasn’t ever something I had planned to do as I was (and still am) happy with Netherweave Bags, but now that she has the capability to sew something a little larger it does seem appropriate.

It’s not like more space could ever be a bad thing.

One of the things I’ve been trying to do recently is to bring all of the characters together. Slowly building a profession here, gathering some materials there, getting the odd level every so often, and generally steadily pushing everyone forward. It’s working rather well. Many of my Alliance characters are on the cusp of actually starting their levelling runs.

I’ve finished the current levelling run for my Survival Hunter, too. He’s sitting comfortably at Lvl 90 and taking a short break before heading out to Draenor. My Death Knight has also been boosted as per my decision in the previous post, which means I’ll be taking a bit of time to acclimatise myself to how he works. Moggie has been working on building an even larger garrison than he currently has. Which, to be entirely honest, is actually becoming significantly more difficult than originally anticipated. Mostly due to needing to unlock various achievements to acquire some plans for Lvl 3 buildings. Annoying, but, with the way things work in Warlords of Draenor, not entirely unexpected.

Islands in the Fel Fire, that is what we are, no-one in between, how can we be wrong?

Islands in the Fel Fire, that is what we are, no-one in between, how can we be wrong?

I’ve been looking at my Warlock, too. I want to bring him to Lvl 70 so that (if nothing else) he is in line with the rest of the Horde characters. Destruction Warlocks are certainly interesting, perhaps even more interesting than Frost Mages are to me (at the moment). That said, Outland does present a levelling experience which is quite jarring nowadays. There doesn’t seem to be an efficient/easy way to clear content quickly out there. He doesn’t need much, though. So I’ll be trying to push in Shadowmoon Valley and finishing off in Northrend.

Then there’s the newest addition in the form of the Monk.

I’d like to put a little time towards her, too. At least to Lvl 40 or so. Just something to make sure she isn’t sitting stagnant and (more than likely) staying that way as a result of it. But, for now, the attention falls to my Enhancement Shaman. Who will get arguably the second most awesome weapon for the duration of Legion.

Depends on if you rate Doomhammer above Ashbringer or not. I’d like my Shaman to at least push for Lvl 100 during the time I’ve got left. I’m hoping to push for a similar if not equivalent level of garrison completion that Moggie has, which might not be a realistic expectation. But I’d like to have one developed garrison on each side. As the two of them represent what could be considered my main characters for each faction. On the other hand, it’s entirely possible that the Death Knight is the primary moneymaker over there. It depends on the ability a Shaman has to solo similar content to what Moggie is capable of. Truly there’s a bit of everything going on at the moment.

Have a nice weekend, all!

Moggie

WoW: Adventures in Azeroth (Pt. 8)

The story of one Dwarf and his bear.

An oddly nostalgic character all things considered. Created long before Hunters were gifted with a pet appropriate to their race at creation, his bear, BeefMadras, is one of the very first creatures he tamed. It also started that whole naming convention. Probably not recent changes to Hunter pets have given every pet the ability to taunt. Tenacity pets are still the sturdiest of the available options, often with all of the required talents or abilities to make a great distraction or damage soak. But every pet now has Growl.

Mostly an annoying change given that Growl is toggled on by default.

I wish it wasn’t. As it would seem that every pet has an action bar per Hunter specialisation. Which means that every pet will have it activated twice, which also means I’ll need to deactivate it twice or run the risk of randomly taunting mobs. Which isn’t as much of a concern while soloing- but you can imagine the fun it would cause in dungeons.

I’d disable it on every pet that I have, it’s just that I enjoy being an old fashioned Hunter with Tenacity pets that tank and Ferocity/Cunning pets that DPS. Not that those conventions hold true with Survival Hunters. All of his pets are another source of DPS in that specialisation. That said, I truly adore and enjoy the Survival Hunter. I’m really glad that they went for a health regeneration buff per kill, too. It’s a nice way to balance out the fact that they are a little squishier than other close combat classes. I’m a little sad they don’t have any other healing abilities besides their cooldowns, though. Mostly because it seems that bandages are now near enough useless for actually recovering health.

They certainly have a fiery spirit.

They certainly have a fiery spirit.

But the Survival Hunter is now my preferred specialisation. I’m a little annoyed that they don’t have any way to access exotic pets (via a talent or the like), but that’s where the Beast Mastery Hunter steps in to allow me to throw out the gnarly pets. That said, I have a grand total of two exotic pets at the moment. So it’s not such a great loss. Still, I’ve been thinking about Flint as a worthy candidate for soloing older content. Perhaps more proficient than Moggie. At least while Moggie stays as a Retribution Paladin.

As good as the Survival Hunter is- I don’t think he could compare to a Protection Paladin.

While much of the time has been spent focusing on building up Flint, I’ve also been looking at my other characters and making gradual improvements to their specialisations and professions to keep everything moving forward. It’s likely I’ll be boosting the Death Knight to Lvl 90 once Flint is done in Pandaria, too.

I’ve decided that I’m going to create my own lore and say that the Tauren Protection Paladin I (nearly) levelled to Lvl 70 died. He was then resurrected as a stronger, blood thirsty, but also frosty Tauren Death Knight. Who has lost his ability to throw out radiant heals in exchange for the ability to make sure ice cream never melts. It works. It’s just like Arthas. If he were a Tauren. I was thinking of calling him Moothas, but I thought that would be a bit much. Feel free to credit me if you decide to use that character name, though. Along with Moggie, Flint, and Voljaarn that would be the fourth character to have access to Warlords of Draenor content. It’s a slow but steady improvement.

Have a nice week, all!

Moggie

WoW: Adventures in Azeroth (Pt. 7)

An extended vacation.

I decided to bring back the Adventures in Azeroth series for another four-six part extension! This is for two reasons, the first is to see whether there is enough content for it to continue and the second is to see how people feel about hearing about levelling characters. There’s a lot of levelling left to do. I won’t be talking about all of it, though. There is a fair amount of repetition involved, as, while the character will change, the process won’t. Thereby making it less enjoyable to experience a second or third time.

It’s also the perfect time to return as Hallow’s End has begun again.

I’m currently working on unlocking the (newly added) spooky garrison decorations for Moggie. But there’s a lot of different things to participate in from eating candy, to fighting the Headless Horseman, to putting out (literal) fires, and there’s even a chance to snag an awesome mount. There’s even a seasonal dungeon (likely tuned for Lvl 110 characters).

I’m hoping the garrison decorations will be permanent or at least permanently active during the seasonal event. Still, it’s only four daily quests for five days if I want to unlock them all. So it’s not like it’s all that much work. I’d like to mirror these with Voljaarn, having his garrison displaying the Feast of Winter Veil decorations all year ’round. Which works oddly well given that the Horde garrison is in a naturally snowy location. But we’ll see how it goes. I’m still enjoying the seasonal events even if I’ve already finished a great deal of them already, while being ineligible for the remainder as Moggie is still Lvl 100. Which is better for me in the long run, so, again- not too concerned about the situation.

"This is my Pinnacle and ya can't have it!"

“This is my Pinnacle and ya can’t have it!”

I’ve wasted no time in throwing Flintbeard (the Survival Hunter) into the icy wastes of Northrend. His levelling process is going about as well as expected, as there really aren’t too many challenges he won’t be able to meet with his newly acquired Survival specialisation. Especially with his pet being a secondary source of damage or tanking. The soloing strategy is still viable, too. It’s just that I know he’ll need to go through most (if not all) of the Cataclysm zones. So I’d like him to be better prepared for when that happens.

I’d rather he didn’t do it with equipment trailing by several levels.

Otherwise, I’ve been thinking about the free Lvl 90 boost that I received. Considering throwing that at the Death Knight. Which isn’t something I’d normally do, but I’ve always been in a weird place with Death Knights (from as far back as when they were first implemented). It does offer other benefits besides the levels to be gained, too.

I’ve also been thinking about Legion. It’s a purchase I could see myself making, if for no reason other than the fact that it looks like it’s going to be one of the best story orientated expansions in quite some time. That said, I think I’ll hold off until the end of this year or the start of the next. That should give me enough time to finish the remaining questing content in Warlords of Draenor on Moggie, to level a couple more characters, and to get everything settled before we embark on yet another adventure. Might even be able to earn the ability to fly out in Draenor, too. Should be a considerable boon for anyone who happens to be passing through there any time soon.

Have a nice week, all!

Moggie