Momentary Disappearance (Pt. 2)

Giblets! Glorious giblets!

If there’s one thing I can always find time to do it’s hack, slash, and smash various once living organisms into glorious now deceased giblets. That’s a sentence that could be taken out of context by future employers- so I sure hope that none of them ever find this blog. I could probably explain the original context articulately enough, though. Not that admitting you play video games is any better or worse than explaining you’re a psychopath when it comes to most employers. It’s not like I spend the majority of my free time at the moment playing video games.

Not at all. I’m… uh, being productive…?

It’s been an oddly good year for all things video games. I’ve finally finished Dark Souls II which has been looming over me for quite some time, I had great fun with Dark Souls III, and as a result I’ve been really excited for the recently released (for PC via Steam) Nioh. I can’t wait to see what brutal visceral combat combined with an ARPG loot system is like.

SteamWorld Dig and SteamWorld Heist have also provided hours of good ol’ fashioned fun. You know that warm, fuzzy, content feeling you get when playing video games? That. Which is prevalent in Shadow Warrior 2 as well. Something that I’ve been playing recently and will be writing about shortly. My absolute favourite experience this year would have to go to NieR: Automata, which was an exhilarating and exceptionally enjoyable adventure. I’ve not had this much fun with gaming for quite some time. I really didn’t think I’d enjoy Dark Souls III as much as I did but I really do want to go back through it. Maybe without a greatshield this time. Those are useful for most enemies but some bosses are much harder if you rely on a shield.

I’ve also finally replaced my 1tb HDD that held my game libraries with a 4tb HDD that now holds even more gaming goodness. It’s mostly an upgrade for convenience, as I could shuffle my existing HDD around and install things when I want to play them. But have you seen the size of video games these days? They’re huge! They’re getting even bigger, too! I don’t really envisage sitting there waiting for things to download before I can play them as enjoyable. What is this? The early 2000s where downloading MMORPGs cost you subscription time?

Now there’s a funny story for another time.

I’ve greatly enjoyed much of what I’ve played this year, which is good for a number of reasons but mostly because that’s why you play video games. To have fun. To enjoy them. To create ridiculously stupidly underpowered character builds and try to clear the toughest content. Or at least those are the reasons I play them. So it’s nice to be enjoying things again.

This is much more of an update than an explanation like the previous post, but it’s still relevant information. Especially if you enjoy my gaming content. There will likely be less of it in the future, as I’m playing less new things, but what content there is should be of higher quality, so I feel it’s a worthwhile trade. If you’re interested in any recommendations I might have you can always follow my Steam Curator store page. I may also be creating content about things I’ve played before (the blog was created) such as Fallout 3, Fallout: New Vegas, and the like. But I’m going to be focused on clearing things I’ve not played before returning to those I have. So if that sounds like something you’d enjoy then you’re in luck.

Have a nice weekend, all!

Moggie

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Momentary Disappearance (Pt. 1)

It’s been a while, hasn’t it?

I wasn’t expecting to have a break in content but it’s been a busy few weeks. I decided earlier in the year that I wouldn’t force new content through if it wasn’t forthcoming- and it really wasn’t- so that’s why I took a break. But if all things go according to plan (which they never do) things should be more consistent soon. I’m hoping that this consistency will also reintroduce creative content as a more regular inclusion, as that has been practically non-existent for some time. There are reasons for that, though.

Most of which are related to the acquisition of materials.

There’s definitely been a continued trend of running into issues with various materials for numerous reasons this year. But (hopefully) those issues should be sorted with recent acquisitions. I wouldn’t count on every issue being sorted, though. Just that things are easier to do now because I’ve got materials that I’m confident won’t repeatedly stop working properly.

I’ve managed to get the full set of Faber Castell Polychromos, which is a pretty important acquisition as I can now illustrate so many more things than I ever could before as I had such a limited selection of colours with the old set. I also decided to try a 0.05 Copic Multiliner as I’ve run into more problems replacing the 0.03 nib. I’m starting to think that it’s just too small (and therefore too fragile) to replace properly. It’ll either work or it won’t, which, if it doesn’t, I’ve pretty much wasted my money. As I’ll just need to get new nibs again. So (hopefully) the 0.05 nib will be thicker and sturdier. The 0.05 is also a more appropriate nib for the things I like to do. It’s a nice compromise between the 0.1 nib and something thinner.

I’ve also spent a while sorting through my various materials and old sketchbooks recently. I’ve mostly worked out a way to store things that works for both long term storage and short term usage, which is nice, as I’ve been trying to do that for a while, which should hopefully make me more productive. Especially when I’m now able to select a set of materials easily. I’ve even got a box of painting supplies which has my recently acquired Winsor & Newton Galeria tubes in it. I’ll be testing those to see if they’re any better than the Daler Rowney System 3 tubes.

I really hope you’re enjoying the use of acquired and/or acquisition.

I’ve even invested in digital painting and illustrating by replacing my Wacom Bamboo with a Wacom Intuos Pro. It’s a fairly standard upgrade, which is ridiculously noticeable as I’m now somewhat capable of sketching digitally. So I’m fairly certain I’ll be able to do something good with that. I’ve still got much to learn about digital approaches, though.

In many ways it has been an interesting period of time that has opened up many new opportunities, but, due to being busy with innumerable things, I’ve yet to capitalise on any of them. But the good news is that they aren’t going anywhere. So it’s not like I’ve got a specified time limit within which I need to use these materials. As I said above, I’m hoping that I’ll be able to do something with them soon but I’ll undoubtedly be rusty at this point. Which only really means it might take a few attempts to get a passable result. But I thank everyone for sticking around and listening to my ramblings (and overuse of acquired and/or acquisition). It is very much appreciated and I hope you enjoy the content I’ve got in mind for the next few months.

Have a nice week, all!

Moggie

June to September 2017

Prepare for an unexpectedly creative period of time.

We started with Mushroom Fluidity which looked at a recent material study, which was soon followed by Comparison in Blood, and then by Comparison in Iron. Both of which continued the trend of approaching materials I’ve used for a long time in new ways. These were followed by Greatly Textured Horns which not only looked at ink and how I’m currently using it, but also reintroduced some of my oldest (and most reliable) ink pens. These material studies have definitely helped me understand more about my creative processes.

Jovial July contributed to the creativity as well.

Through which I added new categories to both the Art and Gaming pages and made minor changes to my personal site. There have been and there will continue to be many changes to the collection of sites, with most of the changes being related to the accessibility of content and ease of using the sites. Hopefully making it easier to find what you’re looking for.

We’ve had a rather mixed bag of gaming content recently. Starting with Priests of Rathma, which looked at the somewhat recent release of the Rise of the Necromancer pack for Diablo III that (amongst other things) added the Necromancer as a playable class. This was followed by The Sunshine Estate which looked at a long awaited return to Darkest Dungeon via a Radiant Mode campaign. We then experienced The Realisation of a Dream which looked at the adventures of Neptune and friends in Megadimension Neptunia VII. Last but not least we also saw the conclusion of a Sorceries with no shield build in Dark Souls II through Shieldless in Drangleic. As you can probably tell- we’ve had our fair share of adventures recently.

Rather surprisingly we’ve looked at a relatively new Early Access title, too. It’s been a while since we’ve done that, but First Impressions of… Low Magic Age looks at a promising RPG with a d20 System ruleset derived from the Wizards of the Coast Open Game Licence. If you’re confused by that sentence, don’t worry- I was, too. There are more features that have yet to be added, but for what is there, and certainly for the ridiculously low price it is available for, it’s definitely worth looking at if you’re a fan of tabletop RPGs.

We’ve even spent some time in Azeroth recently.

Firstly in an attempt to conclude preparations to access Legion content, but, rather spontaneously, to experience Legion content after an impromptu decision to buy the newest expansion. You can read about this return via either Garrison Architects (which mostly looks at Warlords of Draenor) or through the dedicated category for the series. You’re a Highlord, Moggie.

While I am still making numerous changes to the collection of sites, we’ve already seen a great deal of them and one that I think is more noticeable with this post is that there is slightly less content in recent months. However, what content there has been is generally of higher quality. That said, there were meant to be more posts than there have been but I’ve been busy with personal things recently which have knocked a post or two off the list. I’m still enjoying what I do, but I am looking to change some things around and some of those changes may be more drastic than others. In any case, I hope you- the reader- are still enjoying the content I’m writing about. It’s an awful lot of fun to write in most cases.

Have a nice weekend, all!

Moggie

Jovial July

Let’s make this month a good one.

I’ve been thinking about writing a post like this for a while. I’ve made numerous minor changes to all sorts of things recently and I felt like highlighting them, but previous iterations of this post never felt particularly coherent. So, if you’re reading this, this iteration made it. Good job, iteration! The first and most extensive change was to update both the Art and Gaming pages here on Moggie @ WordPress, which should (hopefully) make it easier to find what you’re looking for. Regardless of what it is or when it was originally posted.

This includes new sections for both of the pages, too.

These were the last few changes I wanted to make to the structure of the blog. Now that they’re implemented I’m free to update older content so that it can fit into the new structure, which mostly involves either new categorisation or presentation adjustments for those posts. It’s a background process in many ways. I’m actively working on it, but it doesn’t take priority.

The second change was to slightly adjust the presentation on my personal site by adding new thumbnails. These are slightly larger, lack the text, and I can only fit nine (instead of ten) per page. However, the loss of one thumbnail per page isn’t particularly notable. I’ve wanted to adopt a stronger visual presentation for my personal site for a while, which these thumbnails do and they’re incredibly easy to change back if I become dissatisfied with them. I can quite literally grab the old folder and throw it onto my server. I actually made that change a while ago (or a work in progress version of it) and liked it enough to finalise it. So, if nothing else, that gives me hope that this was a good idea. I couldn’t be wrong twice, right? Right?!

With the aforementioned changes now in place I’m feeling particularly good about how things are going. There are still improvements to be made- and there always will be- but I’m happy with the state of things as they are. I’m looking at YouTube and Twitch fairly closely, too. There are opportunities for both creative and gaming content on either of those channels. It’s definitely easier to put together videos as and when I have the time rather than set streaming schedules, but both are viable and I should keep both in mind.

It’d be neat to do some creative videos.

One thing that was painfully evident while updating my personal site is that I need to do more finished pieces. I’m definitely not seeing the correct representation of recent attempts. Mostly because many of those recent attempts have been material studies, which don’t make it to my personal site. So I’ve been wondering whether they should in the future.

I can only apologise for the erratic posting schedule of late. I’m still somewhat happy with it just because I’m only really posting when I have things to talk about, but I’d like to be more consistent. In so many ways. That said, I’m hoping that once I’ve worked through the infuriating indecision that I discussed in Mushroom Fluidity things will improve. At least creatively. So that’s something for both of us to look forward to. In any case, I do like to talk about the things I’m currently doing or will be doing in the future even if it’s not the most riveting content. That and now you can click on all of the above links and be astounded by the exceptional changes. Should keep you busy for a little while.

Have a nice weekend, all!

Moggie

March to June 2017

Changes abound!

The most significant of those changes would definitely be the new personal website I put together earlier in the year. I looked at the new design (and reasoning for) extensively in Season of Change, which also resulted in newly updated pages here on Moggie @ WordPress. I’ve not talked about those yet. But, for the most part, I’m reorganising the pages (and updating their layout) so that everything has a level of consistency. Wherein things are now easier to find and are where you would expect them to be. Which is good for everyone!

I’ve also changed over to the new section titles on the Art page.

We’ve had some interesting creative content in the last three months, too. Corruption Collection started them off by bringing together several pieces that I’d been working on recently, followed not long after by To Ink a Deathclaw which showed digital art some love. I also talked about the joys (and woes) of spending money on art materials in Expensive Mistakes.

Mushroom Inspired did the best it could to help us appreciate mushrooms, watercolour paintings, and the alien landscapes of Morrowind. It’s a pretty mixed bag. Ambitious Acrylic celebrated the purchase of new brushes, but lamented my inability to use them towards the results I’ve been hoping for. While Melty Black Goo looked at a recurring subject matter for my work. That of weirdly deformed human anatomy combined with strange black tentacles. Surprisingly, that’s safe to read if you’re at work. I’ll happily admit that I had been hoping for slightly more creative content in this time, but I’ve answered some of the questions I’ve been asking. Which is all one can really hope for in the wake of a disappointment.

A considerable portion of the gaming content in the last three months has been looking at The Elder Scrolls Online. An MMORPG that promised quite a lot and delivered a decent amount of it, which is both enjoyable to play and interesting to get lost in when you’ve got several hours to spare. Or even if you don’t have several hours to spare. That’s what MMORPGs do- they get you when you least expect it! You can read that entire series of events either via the Gaming page or through its dedicated category.

We also spent some time in the SteamWorld universe.

Steam Assimilation looked at SteamWorld Dig, which followed the events of Rusty as he dug ever deeper into the mines below and the secrets hidden therein. While Space Cowbots looked at SteamWorld Heist, which took a surprising turn with mechanics but continued the story of that universe as you adventured with Piper Faraday and her crew.

We got to see what happened next in the Hyperdimension Neptunia series, too. A Neptune to the Past follows the events of the third instalment of that series (Hyperdimension Neptunia Re;Birth3 V Generation), which was, as always, a pleasure to experience and shows great evolution from earlier instalments. First Impressions of… Salt and Sanctuary exhausts the gaming content from the last three months, which (unsurprisingly) looks at the brutal ARPG Salt and Sanctuary that takes several cues but delivers something all its own. It’s not been a period of time focused on any one topic, but it’s definitely one that has delivered a range of different kinds of content be it gaming or creative.

Have a nice weekend, all!

Moggie

Season of Change

It’s better than a The Times They Are A-Changin’ pun, right?

I’ve spent some time updating my personal website recently! You should head on over to David Wilkshire.co.uk and check it out. I promise it’s pretty neat. If this surprises you- it surprises me, too! I wasn’t expecting to work on that particular element of this (increasingly complex) formula. Especially when you reflect on my ill fated attempts at trying to update the thumbnails for the umpteenth time, however therein lies the reason that I finally decided to change the site around in the way that I did.

While the thumbnails remain the same not much else does.

You’ll probably notice that the sections have changed drastically and that we’re a few shy of the number we used to have. I decided that it would probably be best to remove any which leaned on certain materials, as I may not be using those materials as much (if at all) in the future. It didn’t seem to make as much sense as it once did. Not that I disagree with the original idea, either.

It was a pretty good idea. I broke everything up into sections based on their particular materials, which does have merit and does help you find the particular things you’re looking for but it’s also rather convoluted. As, if you like my pencil illustrations, it’s reasonable to suggest that you’d enjoy my ink illustrations. Or marker illustrations. Or even digital illustrations. So it didn’t really seem to fit, both for the outdated concepts and the fact that I’m not going to be the one to use this site to find my work. You are. If I want to find various things I’ve done I’ve got myriad directories to explore. It’s also built a little more around HTML and CSS than around graphical elements now.

Pretty neat, no?

There’s no particular reason for that change, though. I just felt it would be nice to be able to create the same thing but without having to rely on a singular large graphic to do it. Now I get a relatively similar effect- but this one is built from many different things. I’ve also got a thing for horizontal rules, now. Damn those sexy lines. That said, it’s quite an extensive change and now I’ve got the task of updating various links in various places. Thankfully these updates only need to happen for the two sections I’ve removed.

The other two are pretty much as they were.

Actually changing a link can be done in a matter of seconds- it’s just finding the sneaky buggers. Once this post has been published most of the major links on Moggie @ WordPress will already have been changed, but I will be updating more over the course of the next week or so. But, in case I do miss the odd one here or there, I’ll be leaving the old directories up for a while.

So I doubt that things will break too badly. If at all. I’ll admit- it’s a pretty ambitious change. But it’s one that I felt was necessary for the betterment of the site and my content as a whole, which hopefully will not only mean it’s better presented but easier to find in the future. Apologies for not sharing more creative content recently. I’m still working through a good few things and it might be a little while longer before I’m able to share things. That said, if you’re interested in a recent creative effort or something I dug out of my archives you should head on over to Twitter. I’m always sharing various bits and pieces over there. In any case, I hope you like the changes and that the new site is not too confusing.

Have a nice weekend, all!

Moggie

Art, design, and the like found herein (unless otherwise specified) is drawn and owned by David Wilkshire (also credited as Moggie) from 2006 to present date.

January to March 2017

It’s a fresh new year.

I’ve been thinking about the kinds of content I’d like to share this year and these posts seem like a natural fit. I’ve always enjoyed writing them and I feel like they present an accessible summary of recent events, which, in this case, is slightly more gaming content than I would have anticipated. But I’m not too concerned about that, either. It’s been nice as I’ve enjoyed many of the things I’ve been talking about. Which is more than I could say for some of the things which have inspired gaming content in the past.

There have been quite a few JRPGs in there, too.

We started the year with Good Tidings, which reflected on my seasonal activities and the various ways in which I was unable to resist the temptations of the Steam Winter Sale once more. Before long we were talking about my Yearly Consistency, too. Turns out I’m a little more rigid than I would have expected! I’ve been assured by medical professionals that it’s fine, though.

While there has been more gaming content than creative there were a few notable posts for the latter. Mutant Deathclaw led into Anatomical Fish which allowed me to pause and talk about a Momentary Regret, but before long we were back with more creative efforts in Happiness Hat. There were examples of Multiple Attempts next which was followed by Pug Life. In many ways this has been a period that was oddly focused on digital painting, but there have been some traditional efforts in there as well. While I would have preferred to have more creative content in this period, I’m not that upset about it, as I’ve been able to reflect on what I’d like to do next, which should hopefully mean even better creative content in the future.

Gaming content started strongly with the Diablo III 20th Anniversary Event. The Darkening of Tristram was a limited time event which presented myriad challenges to undertake and achievements to earn, including one which required an entirely new character. I decided to give the Witch Doctor a second slot in my roster and you can read about that build over in My Curse Upon You! Which, oddly enough, became one of the most powerful builds I’d managed to bring together. I’m not sure that’s to do with her pets, either.

The damage over time spells are pretty ridiculous in their own right.

We also saw the conclusion of the Final Fantasy X/X-2 HD Remaster through both The Summoner’s Pilgrimage and Dressed for the Occasion. There was a brief return to the Hyperdimension Neptunia series, too. With the events surrounding the Journalists of Gamindustri and where there was Hope for Planeptune. Great JRPGs one and all!

I also explored the depths of a rather quirky and somewhat different ARPG in First Impressions of… Victor Vran. I took a break from writing posts about specific things for a moment to reminisce about the Smaller Parts of a Larger Whole. The conclusion to this period was Emotions are Prohibited, which looked at the intricately detailed and ridiculously enjoyable NieR: Automata that has continually surprised and impressed me. I’m still working through Route B, too. I’m nearly at Route C… there’s just so many side quests to do! There are also a number of weapons which could do with an upgrade. So I reckon I’ll be there for a while yet. Especially as I’m looking to complete all of the main endings.

Have a nice weekend, all!

Moggie