A Refined Outlook

Things are slowly but steadily improving.

I’ve not yet mentioned it on Moggie’s Proclamations but I’ve added Instagram to the list of social media sites I frequent. I’d been thinking about doing so from as early as the end of April last year, however it took until the end of October last year to actually set everything up. I’m quite happy with it, though. Naturally being entirely new to the site I’ve few followers to speak of, but I’m pleasantly surprised to find that my pieces are being found and engaged with regardless. It’s certainly a better and more consistent response than I’ve received on Twitter over the years.

It features more traditional artists than expected, too.

Then again, given the nature of the platform, that’s not really too surprising as it is all about taking photographs of things. Which I definitely do. Yes. I’m hopeful that over the next year I’ll be adding much more content to Instagram and that it’ll serve to mostly tie together my creative, gaming, and other content.

I can’t really share too much about Moggie’s Proclamations on Instagram as I would on Twitter. But that’s also fine. I’ve been thinking about intergrating this blog with my personal site and having the two work together, to raise awareness of the content on here. Especially the creative content. As I would like the Material Studies posts to feature on the site somewhere. Somehow. Hence the recent updates to my personal site, as I would like to have a more cohesive approach to things. Which, to be fair, is actually working, as I’ve found that I’m quite pleased with everything as it stands at the moment. However, both this blog and my personal site will never be truly finished as they are a perpetual work in progress. They change as I do or as what I do changes.

Most of the updates to my personal site are relatively minor as they mostly address layout or page issues. However, there are some substantial changes made to the actual number of (and categorisation of) pieces on the site. With some being moved to different sections, some consolidated into a new page structure, and some removed. So it’s quite a significant update despite not looking any different. But it may start to look different as I work with the new layout to accomodate the Material Studies posts.

In the same way this blog has also seen a few minor updates.

Mostly, again, to mirror the recategorisation or removal of certain pieces, but also to standardise the categorisation of posts. I’ve got more updates for Moggie’s Proclamations, and I’ll be working on those slowly and steadily over the next month. I’m hoping to find time to create content at some point, too.

That’d be nice. But I’m still rather hopeful that this year will provide more content than the last and that things will continue to improve. I feel as though I’ll be done with the majority of the updates at the end of January, and that, at that point, I’ll have very little else to do other than focus on new content. I found it quite refreshing working on the content for Instagram, as that features myriad pieces from different periods in time and of different states of completion. It’s interesting to see how well the finished pieces and the works in progress sit comfortably next to each other. These social media changes will likely be the last that I make. So, wherever this goes, and whatever happens as a result of it, this is likely to be the last iteration. Let’s make it a good one.

Have a nice weekend, all!

Moggie

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Festive Reflections

I should probably have stopped eating mince pies after the twelfth one.

It’s a lot like the Steam Winter Sale. You tell yourself that this year you’re only going to buy one new video game and instead work through your backlog, but inevitably you end up with a list of discounted titles. You can’t turn back now, though. Nay! That would show weakness. So, in a moment of pride, and utter senselessness, you purchase the whole shopping cart. It’s not the best decision you’ve ever made, but they do add to your backlog and you did say you were going to work through it. So you’re still doing what you said you were going to do, right?

Personally, I’ve been buying JRPGs. I’ve missed those.

Of those JRPGs the most notable is Battle Chasers: Nightwar. A delightfully adorable and incredibly enjoyable experience which is reminiscent of Breath of Fire III on the PS1, but with a much better fishing minigame. Fishing which (I would assume) is somewhat required. As it’s one of the few reliable ways to earn Shadow Coins.

I’ve been fairly lucky with engaging gaming experiences in the last year or so. Most recently I decided to finally purchase Book of Demons (as it had come out of Early Access) and it was fantastic. Both Life is Strange and Life is Strange: Before Storm were wonderfully executed narrative-driven experiences, while Okami HD prompted nostalgic reminders of yesteryear. I was also able to experience Final Fantasy XV for the first time, which was surprisingly better than expected. Not to forget the wonderful (yet somewhat finicky) Divinity: Original Sin and the exceptional sequel Divinity: Original Sin II. I also spent more than a few hours playing through the story for Dragon Ball FighterZ, and I might have actually won an arcade match or two in that time.

It’s been a particularly odd year for my creative pursuits, though. I feel as though I’ve made decent enough progress, and that digital painting in particular has surpassed all prior expectations while still rapidly improving. But I haven’t finished as many pieces as I would’ve liked. This more or less aligns to a rather distressing turn of events in my personal life. For that reason I’m not surprised by my lack of commitment, but I do want to start this year with a greater focus on all things creative. I’ve actually been working on a few updates today towards that end.

I shall, however, share further details about those later.

I’m quite excited to see how things will develop as these minor updates work alongside major updates from last year. Together they promise a much better foundation for future content with more accessibility, and more opportunities to coherently connect various parts of the collection of sites together.

With the coming year I would’ve been using WordPress for seven years and it’s interesting seeing how things have changed. How I’ve changed. How my ideas have evolved. How the kinds of content I’ve been creating have developed. And how, even after all this time, and through all of these iterations, I’ve still got ideas for what I can do next. How I can make things better. How I can provide a broader range of content that still holds true to the original intentions. I’m most excited to work on traditional pieces again and to finish some of my older digital paintings. I’ve got quite a few concepts in mind for both. Here’s to hoping that this year at least proves to be better than the last, and that I might finally realise some amount of the potential I perceive myself to have.

Happy New Year, all!

Moggie

Newly Constructed

I haven’t done this in a few years.

Following a series of increasingly expensive decisions I built a new computer this weekend. It wasn’t an entirely necessary upgrade as new releases were still running at the highest settings at 1920 x 1080 resolution, but it was becoming evident that my ability to upgrade my older machine was rapidly decreasing. Which is to say that the video card upgrade from last year was the last possible upgrade I could make. Or, rather, it was the only upgrade that wasn’t ludicrously expensive for the performance boost it would’ve afforded the system.

I learned much of this while looking at video cards.

I wasn’t entirely sure as to which video card would best suit this new system. At first I was looking at either the GTX 1070 or the GTX 1080, but both of these cards were older models and comparable to the prices of the newly released RTX 2070. Which I would assume would provide better system performance.

The full specification of the machine features an i5 9600k 3.7ghz six core processor, 32gb of 3200mhz DDR4 RAM, a RTX 2070 (with 8gb DDR6 VRAM), and a 1tb SSD as an operating system drive. I had considered an eight core processor, but this is a machine that can be repeatedly upgraded and I don’t feel as though I need it immediately. So we can add that to the list of things that might change in the future. The RAM is of a much higher specification than what was in my older machine, and also has the capability to be of an even higher specification due to the XMP profiles present in BIOS. Which was the entire motivation for building this machine in the first place. I want to be able to build on the system over time and not have to continually replace the motherboard.

I’m not only surprised by how small that SSD is but that it worked without needing to be configured.

As a result of building this new machine I finally decided to replace my failing secondary monitor. I now have a 3840 x 2160 resolution primary monitor, and my older 1920 x 1080 resolution primary monitor is now (an actually functional) secondary monitor which I plan to finally start using. I’m actually thinking it could be a valuable tool for my creative efforts. I’d be able to have references or what have you on a secondary monitor, while having the full workspace of the primary monitor available.

I’m also pleasantly surprised with the new resolution.

Everything I’ve tried so far (that could actually support different resolutions) has had no issue running at this resolution. I’ve run into a few issues where the resolution is actually supported but it’s not very stable, and so I’ve had to remain at 1920 x 1080 resolution for those. More testing will be required to determine whether it’s best to run them as fullscreen or windowed, though.

As with most of my modern systems I’ve had little to no issues getting everything to run. I was incredibly surprised that the Steam library functionality now reconnects to every installed title, and doesn’t require you to manually reinstall each for it to find the existing files. That certainly saved me some time. My initial testing has also revealed that almost everything is willing to run without issue. I almost miss the days where setting up a new machine would require hours of testing or possible unexplained errors. It’s also a little sad to think that this machine could be one of the last that I build for a very long time. Even if that was the purpose of pursuing the components as I did, it’s still something that will be absent from my life in the years to come.

Have a nice weekend, all!

Moggie

Accelerating Rate of Change (Pt. 2)

Changing habits like Infusions on your weapons in Dark Souls III.

Not that I ever really changed my Infusions around. I was originally toying with Chaos for the fact that I wanted to be a sort of Pyromancer, but ultimately decided on Heavy because I was using a broadsword and a shield. Strength was also my primary attribute. So it kind of made sense to lean on Heavy. Not that anything about that build made sense in the end- especially when facing bosses- as the shield was pretty much a hindrance. It did make clearing the majority of the content easier, though. Until I reached the DLC content.

Then my Unkindled was the lone resident of slaughter city.

I’ve mentioned previously how the last few months have been good for creative content, and so, in this post, I’d like to talk about how gaming content could potentially change. I’ve been thinking about focusing on individual aspects of certain titles and writing posts about them. This first occurred to me when I thought about playing through Dark Souls again.

I’ve already got a post that summarises how I felt about Dark Souls, but I’ve never actually experienced the Artorias of the Abyss DLC despite fighting the Hydra and likely having access to it with my first character. I’d also like to go back and experience a different way to play the original. Maybe with Miracles. Or spears. Or a spear with Lightning Spears. In the same way I could look at the different DLC for Dark Souls II and Dark Souls III as well. It was just an idea I had for highlighting content that I may have missed the first time around. It also illustrates how my personal focus is changing back to what it used to be, and how I’d explore certain games more than others or play through them multiple times. Dark Souls as a series is perfect for this, too.

Thinking about this chocobo makes me sad.

I’ve also been playing a lot of the Final Fantasy series in the last couple of years. Most recently I finished the main story for Final Fantasy XV but have yet to start on any of the DLC. Mostly because I’d already been playing for near enough 100hrs and didn’t want to rush through it, which meant it was probably best to return with fresh eyes. I’d also probably enjoy it more if the story wasn’t as vividly present in my mind. It’s like getting to experience it all over again. Which is one of the nice things about having Final Fantasy XII The Zodiac Age.

I can finally revisit one of my favourite instalments in the series.

This will mean that there will be more gaming content but I’m not going to stop creating other kinds of content as a result. I’ll still be sharing new creative efforts, random updates, and explanations of why I should never go to the local art store. This will just be occasional additional content which highlights things that I find interesting. Or fun.

Or a compilation of how many times it’s feasibly possible to die against the Nameless King while desperately trying to tank him with a greatshield. It’s technically feasibly possible to die infinitely as long as you never stop attempting it. I am known to be stubborn, too. I don’t usually feel this comfortable with whatever this is that I do and so I’m just stretching out a little. Like when you’re laying in a really comfortable bed so you stretch outwards. Only to find that you can’t stretch to the left as there’s a cat on the bed with you, nor can you stretch to the right as there’s another cat on the bed with you, and so you sit quite content with the purring sounds of your furry friends. Who never want to move, either. So making that bed will almost always be impossible.

Have a nice weekend, all!

Moggie

Accelerating Rate of Change (Pt. 1)

It’s the gift that never stops giving.

I’ve been thinking about writing this for a while, but there didn’t seem to be a good time during the recent of string of changes to do so. So I decided to make one. Otherwise the problem would persist as there still wouldn’t be a good time to talk about changes while things were changing. It also serves as a good time to talk about things in general. I don’t do nearly as much of that as I used to, and it might be nice to reflect on some of the more positive moments in the last few months.

First and foremost my personal site has undergone a slight change.

This was primarily to update the presentation of the site as I’ve switched to larger, clearer, and more consistent font choices. In fact, the entire site is larger as a result. I really did like the previous design and that’s why it’s relatively the same, but it’s now larger and easier to access as a whole. It’s also somewhat reminiscent of my WordPress presentation. Which I’ve always liked.

I’ve updated the profile information across the collection of sites, too. I feel as though everything as a whole is closer to what I’ve always wanted it to be. My personal site has always been subject to drastic changes, of which this change is no exception. But I can safely say that each change has been a positive one. Even if I didn’t know it at the time. Which leads into how Moggie’s Proclamations has changed recently. I’ve been working through much of the older creative content to bring it up to date with current creative content, which, given how little the actual content has been changed, reinforces that (as I’ve suspected) the content is good but was being held back by the presentation. I’ve also added a new category, Material Studies, under the Art category.

They’re both fluffy and naturally that indicates a conspiracy.

This was mostly added to provide accessibility to content like Fluffy But Terrifying without having to go via the Art page. Now it is all presented as a list of posts which you can scroll through at your leisure. I don’t think there are too many other posts which would benefit from additional or alternate categorisation, but that may change due to future content. For now I’m happy with things as they are. I’ll also be making good use of that category in the coming weeks and months.

I’ve been working on a couple of new things recently, too.

I may share details of one or both in the coming weeks. I also might not. It really depends on when the second decides to leave the conceptual sea, wherein it has already undergone a number of evolutions. It’s definitely more experimental and interesting than some of my older pieces. Especially when looking at choice and use of colour. I’m particularly excited about it.

I think that’s definitely a highlight of the last few months. I’ve felt much better about my creative efforts as a whole and that has definitely helped me see recent pieces through to completion. I also feel as though the quality of newer content has been higher as a result, which, again, is all I’ve ever really wanted for whatever this is that I do. I just want to create things and be happy while doing it. Which is pretty much the situation I find myself in now. That said, it hasn’t been as great as it may seem when reading the above. I’ve had to deal with numerous things in my personal life that I would’ve preferred not to. But such is life. It happens, and, much like a constant state of change, it sometimes manifests in ways you don’t expect.

Have a nice week, all!

Moggie

Art, design, and the like found herein (unless otherwise specified) is drawn and owned by David Wilkshire (also credited as Moggie) from 2006 to present date.

Alcohol and Resolutions

The two are inescapably linked.

I’m not particularly fond of New Year’s Resolutions, though. The concept is entirely fine but I’m of the opinion that if something should be changed then there’s no reason to wait. For that very reason I’m usually between several different things as I seem to have an endless desire to seek improvements, which is a problem and I recognise that. I might not do anything about it- but I recognise it. I like to think that it’s mostly a good thing. Except when I immediately realise that things could be better and completely invalidate my achievements as a result.

Maybe we should talk about video games instead.

I’ve been greatly enjoying my time with Okami HD in the last week or so. It’s an interesting combination of everything I’ve ever loved about the Legend of Zelda series and drawing to solve every problem ever. It’s also got an interesting yet somewhat exploitable upgrade system that’s akin to grinding experience, items, and currency in JRPGs. It’s pretty fantastic, though.

It reminds me a lot of the Legend of Zelda series mostly because the progression is so fluid. You can easily unlock a lot of different brush techniques, find unique items, and utilise varied upgrade materials from the start of the story. That said, each new technique you learn opens up new possibilities. Some of which are less evident than others. The boss fights are pretty interesting, too. They usually utilise the particular brush technique specific to that location but they’re presented like puzzles instead of button mashing contests. It also features a large and evolving open world that you’re free to explore, return to, and even fast travel around as and when you want to. I’ve found it refreshing to have that amount of freedom in progression throughout.

There are some mechanics prevalent in older video games that I miss. For that reason (and a few others) I’m rather fond of Chronicon, which I’ve also spent a day with over the last week to experience the new content and balance changes. I’m continually surprised as to how much I still enjoy playing that Warlock. He’s been around a while, he’s pretty strong, and probably could do with being on a higher difficulty level. But it’s still fun to develop his Masteries to build on his strengths and (more importantly) his weaknesses.

I’m looking forward to the day it releases in full.

I’ve even spent some time with my newly acquired Wacom Intuos Pro over the last couple of weeks. I’ve been working on a new digital painting that’s going much better than expected, which is due to both the upgraded hardware and an adjusted approach. Hopefully I’ll be able to share more about that later in January. It’s not quite finished yet so I can’t promise anything.

I’m rather hopeful for 2018 as a whole. Things have changed so dramatically in the last few months that it’s almost staggering to think how different things were, but they’re better (for the most part) and that’s what’s important. I can’t really anticipate and therefore can’t promise anything about the coming year but I hope I’ll be happier. At the very least. I’ve realised now that how I feel about things has a greater impact on everything than I could’ve imagined. It seems simple to say, but you get used to living in one way for so long that you forget there are other ways. Perhaps I’ll find one of those other ways and everything will be better as a result. Or maybe things will stay the same. But that’s what makes it exciting, right? Not knowing all the answers.

Have a nice week, all!

Moggie

Momentary Disappearance (Pt. 2)

Giblets! Glorious giblets!

If there’s one thing I can always find time to do it’s hack, slash, and smash various once living organisms into glorious now deceased giblets. That’s a sentence that could be taken out of context by future employers- so I sure hope that none of them ever find this blog. I could probably explain the original context articulately enough, though. Not that admitting you play video games is any better or worse than explaining you’re a psychopath when it comes to most employers. It’s not like I spend the majority of my free time at the moment playing video games.

Not at all. I’m… uh, being productive…?

It’s been an oddly good year for all things video games. I’ve finally finished Dark Souls II which has been looming over me for quite some time, I had great fun with Dark Souls III, and as a result I’ve been really excited for the recently released (for PC via Steam) Nioh. I can’t wait to see what brutal visceral combat combined with an ARPG loot system is like.

SteamWorld Dig and SteamWorld Heist have also provided hours of good ol’ fashioned fun. You know that warm, fuzzy, content feeling you get when playing video games? That. Which is prevalent in Shadow Warrior 2 as well. Something that I’ve been playing recently and will be writing about shortly. My absolute favourite experience this year would have to go to NieR: Automata, which was an exhilarating and exceptionally enjoyable adventure. I’ve not had this much fun with gaming for quite some time. I really didn’t think I’d enjoy Dark Souls III as much as I did but I really do want to go back through it. Maybe without a greatshield this time. Those are useful for most enemies but some bosses are much harder if you rely on a shield.

I’ve also finally replaced my 1tb HDD that held my game libraries with a 4tb HDD that now holds even more gaming goodness. It’s mostly an upgrade for convenience, as I could shuffle my existing HDD around and install things when I want to play them. But have you seen the size of video games these days? They’re huge! They’re getting even bigger, too! I don’t really envisage sitting there waiting for things to download before I can play them as enjoyable. What is this? The early 2000s where downloading MMORPGs cost you subscription time?

Now there’s a funny story for another time.

I’ve greatly enjoyed much of what I’ve played this year, which is good for a number of reasons but mostly because that’s why you play video games. To have fun. To enjoy them. To create ridiculously stupidly underpowered character builds and try to clear the toughest content. Or at least those are the reasons I play them. So it’s nice to be enjoying things again.

This is much more of an update than an explanation like the previous post, but it’s still relevant information. Especially if you enjoy my gaming content. There will likely be less of it in the future, as I’m playing less new things, but what content there is should be of higher quality, so I feel it’s a worthwhile trade. If you’re interested in any recommendations I might have you can always follow my Steam Curator store page. I may also be creating content about things I’ve played before (the blog was created) such as Fallout 3, Fallout: New Vegas, and the like. But I’m going to be focused on clearing things I’ve not played before returning to those I have. So if that sounds like something you’d enjoy then you’re in luck.

Have a nice weekend, all!

Moggie