Comparison in Iron

Quite the comparison to make.

This is more or less the same idea as Comparison in Blood but it’s in reverse, which is more significant than you might think. It’s also slightly overdue as I’ve not been feeling well recently. I couldn’t really do much about that, though. I’d much rather have slept at some point in the last week. In any case, this was always a spontaneous piece and one that will remain unfinished for various reasons. But as a material study it’s actually fairly useful. It might not seem as significant as I’m suggesting but I assure you it has merit.

Mostly in bringing traditional and digital approaches closer.

Needs more fire.

Hence why I’m doing these slightly odd studies in the first place. In this case, I was mostly trying to see how much impact adding line work to the piece would have. This is slightly closer to what I’d do traditionally, too. But it’s still a laborious and overworked process, as I’m still of the opinion I’m doing extra work due to the limited technical specifications of my tablet.

It’s still a possibility that I’m entirely wrong about that assumption. I don’t think I am. But I wouldn’t rule it out. I’ve definitely learned new things as a result of these material studies, though. I feel as though my digital pieces are stronger and that there’s potential for better results in the future. How I’m going to go about achieving those results, what form they’ll take, and with which equipment is entirely open to interpretation at this point. I’m almost certain I’m going to invest in better equipment mostly because I’m curious. That’s as good a reason as any to spend a lot of money, right? You know what they say about curiosity and cats. I might not be an actual cat- but I’m covered in enough of their fur that I might as well be.

The biggest challenge of this comparison was to try and recreate something recognisably similar. Not exactly the same- but recognisable enough that you can at least see what I’m trying to do. Which I hope you can. Otherwise that previous sentence exists simply to exemplify my failures. Usually I’m just applying digital approaches to previously attempted traditional pieces, but this seemed like a fun change of pace. Mostly to see how different the approaches would look and feel once completed. Unsurprisingly, they’re incredibly different.

Needs more everything.

Probably better approached with ink, too.

But that was mostly a matter of time and not wanting to invest that much into something to be used as a comparison. I’m fairly confident in my ability to translate pencil to ink at this point. I’m scarcely using that for anything worthwhile- but that’s not important. What is important is that I’ve got my confidence back. Somewhat. I think there’s some left under the cat.

I apologise if this content feels disjointed or it’s not particularly what people want to see. I’ve always believed that knowing where you came from is important, that knowing where you’re going is equally as important, and that we should do our best to understand these things. Especially for those who create. We’re often more personally invested in our work and there are usually reasons why certain things appeal to us. Being able to utilise those- through understanding, learning, and experimentation- is incredibly important to our growth. We’re all going to fail at one point or another, but understanding why we failed and learning from that is infinitely more important than not.

Have a nice week, all!

Moggie

Art, design, and the like found herein (unless otherwise specified) is drawn and owned by David Wilkshire (also credited as Moggie) from 2006 to present date.

World of Warcraft, Warlords of Draenor, Blackhand, and all associated trademarks and devices are owned by Blizzard.

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Comparison in Blood

Currently experiencing a low infestation rate.

Darkest Dungeon certainly brought one of the more original ideas for bloodsucking abominations to The Crimson Court. Vampiric in nature, but not necessarily undead, the Bloodsuckers (as they’re fondly known) are actually variations of humanoid insects. They don’t sparkle, either. That said, there is a consistent theme in the art direction for Darkest Dungeon that often combines beastly features with humanoid anatomy. The Warrens is literally filled with dozens of examples. Not to mention those weird, misshapen, infested souls that plague the Weald.

The humanoid features make them more interesting, too.

A malformed bloody maw.

It also leaves me wondering how or why they exist in the first place. Or when they first appeared. But this isn’t meant to be an explanation of Darkest Dungeon lore (as fascinating as that would be), it’s meant to explain some of the thoughts I’ve had recently. Or, at the very least, attempt to explain those thoughts. As I’m not entirely sure that I understand it myself.

I think I’m focusing too much on the result. This particular pencil sketch is one of the rare few I’ve liked of the work I’ve done in recent weeks, which says a lot as it isn’t of a very high quality. But I like the approach. I liked how natural it felt (and how confident I was) approaching it. I attempted to enhance the original sketch digitally for the same reason, as I don’t feel as though my approach to digital paintings or illustrations is particularly sound. I never really stopped to think about how I would normally do things. I just jumped straight into painting without line work and going for a mostly realistic approach, which, again, I don’t think was a particularly sound decision. So in two ways this piece is teaching me more about my creative pursuits.

Firstly, that by being focused on the result I’m losing a lot of what makes up the piece in the first place. I’m not thinking about how to achieve the best representation of the piece- I’m instead thinking about how to work towards a result that I want for reasons I can’t explain. Secondly, that perhaps I’m not as inexperienced with digital paintings and illustrations as I would have assumed. Maybe I’ve just been doing things in the wrong way and expecting (for some reason) to get the representation that I wanted.

You can almost hear the maddening skittering…

I’ve also not questioned my approaches as much in the past as I have recently.

I’m most curious as to why that is. I don’t exactly feel different, but I’m wondering if maybe this is foreshadowing a great period of creativity in my life and I just need to get past these hurdles first. Almost as if I realise the potential I could have and because I’m not living up to it I’m squandering it. As egotistical as that may sound. Not that it’s intended to be egotistical at all.

I’m quite happy with the piece, too. If that wasn’t clear. I’m not entirely sure where it’s going from here, but I would assume that I’m going to work on the digital version a little further and perhaps even expand upon the original sketch. That’s one of the neat things about digital illustrations. You can keep adding, removing, and adjusting endlessly until you get the result that you want. Which is equally one of the worst things about digital illustrations, as nothing is ever done and can always be approached again. I’m also surprised at how efficiently I’m working through this piece. I’ve not run into the usual issue of spending significantly more time for a fairly similar result, which, hopefully, shows some amount of growth within my approach.

Have a nice week, all!

Moggie

Art, design, and the like found herein (unless otherwise specified) is drawn and owned by David Wilkshire (also credited as Moggie) from 2006 to present date.

Darkest Dungeon, The Crimson Court, bloodsuckers, and all associated trademarks and devices are owned by Red Hook.

Mushroom Fluidity

Liquid mushrooms would be an edible oddity.

Not that I think liquid mushrooms would be edible and even if they were I would advise against trying them. Then again, we do have mushroom soup which is sort of like a liquid mushroom even though the actual soup is made of other things. This tangent is weird. Here’s an update on the works in progress present in Mushroom Inspired. They’re a little further along now, too. Two of them have been painted, while the third (which wasn’t present in the previous iteration) is still an inked sketch.

I doubt there will be further progress here, though.

I’m not entirely happy with the results so far. I don’t think that deathclaw even looks like a deathclaw any more, either. If it ever did in the first place. While I will admit that the reason I started this project was to improve my watercolour approaches, it’s not really working as intended as I think that the initial approach was flawed. It was too forced and inconsistent.

I don’t feel as though the original ink sketches were accurate to my ink approaches in general. Which is a considerable issue, as I’m trying to use an unfamiliar ink approach with a somewhat new watercolour approach. It doesn’t have any strengths. It doesn’t feel natural, either. This is an issue that is entirely my fault, but it’s probably best to move on from these pieces as I don’t really feel like they’re adding anything to what I’m doing. I just feel frustrated when working on them. Almost as if I’m fighting myself to finish them. It’s a shame as I’ve used a considerable portion of expensive paper to be met with failure, but the worst failures are the ones that you can’t learn from and I can definitely learn from this.

One step forward and two steps back.

The third ink sketch is a Fallout 4 deathclaw which has notable strengths and weaknesses. Most of the strengths are in the lines and the textures (especially the horns) which look great, but is equally as weak in the overall presentation. My original intention was to work on numerous smaller pieces to more rapidly gain experience. However, in practice that probably wasn’t the best approach. Especially as I’ve hit several walls actually composing the ink sketches to begin with. It has not been as easy of a run as anticipated.

I’ll likely work on larger pieces for the next run of watercolour paintings, too.

I’ve also been wondering if I’m putting too much pressure on myself for certain results. I’ve noticed that my general enthusiasm towards a piece lowers greatly when things aren’t going as planned, which, again, is an issue that is entirely of my own creation. I have departed from my usual approaches with several materials and I don’t think it’s doing me too many favours.

However, it does promise better things in the future. I’m just starting to wonder whether the promise of future results is worth sacrificing all of the current ones. Or if it’s even possible to reach those future results if nothing is working out currently. It’s an interesting issue, which I hadn’t really considered when I set out on this weirdly infuriating journey. I’ve learned an awful lot about myself creatively, too. Which is always a nice bonus. I’ve started to notice weaknesses I hadn’t considered before. It’s understandably frustrating, but I’m still hoping I can come away from this with a positive push forwards. I’m still mostly happy with how things are progressing so it’s not entirely awful just yet. But it is getting there slowly.

Have a nice week, all!

Moggie

Art, design, and the like found herein (unless otherwise specified) is drawn and owned by David Wilkshire (also credited as Moggie) from 2006 to present date.

Fallout 3, Deathclaws, Super Mutants, Pip-Boys, and all associated trademarks and devices are owned by Interplay/Bethesda.
The Elder Scrolls, The Elder Scrolls Online, Morrowind, the Morag Tong, and all associated trademarks and de

Mushroom Inspired

They’re really growing on me.

Not that I’ve ever had anything against mushrooms. They were one of the first things that made me truly appreciate the creativity behind The Elder Scrolls III: Morrowind. Those alien landscapes composed of gargantuan plants, trees, and mushrooms. The local customs and cultures which made every region feel different. The fact that the local races lived next to active volcanoes and that these same volcanoes were evident in the world around you. It’s one of those moments that remains unique in The Elder Scrolls series as nowhere else in Tamriel is quite the same.

Tangential conversation at its finest.

Intricate and tiny mushroom details.

I’ve had more than a few thoughts regarding all things creative recently. Firstly, that I don’t use watercolour as much as I would like to. Secondly, that I’d like to take a moment to appreciate the changes to my creative process. Thirdly, that thinking about things doesn’t necessarily mean you’re going to do anything about them. Which is why I’m actively doing something, too.

The first two of these attempts are currently works in progress. I’m trying to see how viable it would be to approach new pieces with watercolour, and whether that’s something that I would like to do more frequently in the future. I enjoy the fluidity of watercolour, how it blends, the textures of the paper, and the fact that I can reinforce it with ink. So I’d like to take more advantage of that. That said, I believe that my state of mind is still one that suggests that watercolour is a special material. Meant for special things. Which is a silly state of mind. Much like how I wouldn’t think of using ink as a default material due to always regarding it differently. Now it’s just ink. It does what ink does. On the other hand, that doesn’t mean that these attempts will be successful.

But that is of little consequence with watercolour. Those tubes last a very long time as you’re only using a small percentage of paint as you thin them to the desired consistency. While it’s not too much of an investment to experiment with the actual tubes, the paper is slightly more expensive than my usual cartridge paper. Which is why the sketches are smaller and there are multiple on the page. I don’t really want to burn through two or three sheets of paper wastefully. That and I’d like to start a little less ambitiously while I’m still working on the approach.

Inspired by the areas surrounding Davon’s Watch.

I’m hoping to do more watercolour sketches, too.

Particularly character concepts of some description. Those are notably missing from the two approaches with the closest being the deathclaw, which exhibits some human anatomy (and a more demonic look) but it’s not a human character. Or alien character. It’s a weird irradiated lizard that lives in the various wastelands that remain after the fall of nuclear fire.

The last of these attempts is pretty much the reason why I thought about watercolour painting in the first place. I’m starting to realise that approaching landscapes with pencil or ink alone might not be the best idea. There’s certainly nothing wrong with either of those approaches, but I feel as though I have more potential adding some amount of colour to those and thereby creating something more unique. I still love ink as an approach for trees and the like, though. Pencil, too. Those are most definitely still valid options. It’s interesting as both scenic pieces and watercolour are two things I can identify as things that I enjoy but don’t do enough of, but they’re both things that I haven’t made any significant attempts towards yet.

Have a nice week, all!

Moggie

Art, design, and the like found herein (unless otherwise specified) is drawn and owned by David Wilkshire (also credited as Moggie) from 2006 to present date.

Fallout 3, Deathclaws, Super Mutants, Pip-Boys, and all associated trademarks and devices are owned by Interplay/Bethesda.
The Elder Scrolls, The Elder Scrolls Online, Morrowind, the Morag Tong, and all associated trademarks and devices are owned by Bethesda.

To Ink a Deathclaw

An ill advised pursuit at best.

The phrasing could be misconstrued to suggest that the deathclaw is getting a tattoo, which would also likely be an ill advised pursuit. Unless you’d enjoy being eviscerated by a colossal lizard in an irradiated hell. Then it’s probably pretty fun. In any case, this is a digital work in progress that doesn’t feature any actual ink- but it’s the best parallel I’ve got to lining a piece crisply and cleanly. In many ways this is also the complete opposite of what I’d do traditionally, lacking many of the intricate and busy details.

Which might not be an entirely bad thing, either.

I’ve wanted to try and use less details in some pieces to get a feeling of how that would change the presentation, composition, and level of quality. I wasn’t necessarily hoping to do this digitally, but when the opportunity arrived (and the original approach wasn’t working out) it seemed to fit. It does look incredibly weird to me, though. I’m used to lines and whatnot being everywhere!

It’s also taking a fair amount of time to get even the basic elements looking as I would like them to. This is nothing new with digital illustrating or painting for me, which is something I’m heavily considering the reasons for with each new piece. In comparison to traditional art many of these pieces take several times longer. In all the worst ways. This could be inexperience with digital approaches showing through, or it may be an indication that I might need a higher specification tablet, as I currently use a Wacom Bamboo, and I’m not sure if that’s meeting my needs any more. Normally I would refuse that suggestion as even being a possibility but there might be some truth to it. I’ve been thinking about upgrading to an Intuos at some point anyway.

That’s quite an impressive maw you’ve got there.

There is definitely a disconnection somewhere between my brain, my hand, and my tablet. Something isn’t working as intended. Which, again, could simply be that the pressure sensitivity isn’t as good on a Wacom Bamboo. I know it isn’t via the technical specifications. But I also know that you don’t need the best materials to create high quality art. One of the things that novice artists tend to assume is that they need the highest quality everything immediately, which, in skilled hands, does provide higher quality results, but will not immediately make you a better artist.

An understanding of fundamental concepts will always take you further.

Which is why I’m committed to seeing this through to the end. I’d like to know whether the problem exists within my approach (which is likely) or whether it exists as a result of my tools (which could be likely). In either case, I’m not going to invest in an Intuos any time soon and I’ve already made great progress over the last year with digital art. So we’ll keep going.

I do enjoy working with digital approaches and I see an incredible amount of potential in them. They’re also helping me appreciate my traditional pieces in a new light. It’s an interesting side step towards something that is fundamentally the same but provides a different challenge, which, hopefully if I pursue it further, will make me a better artist overall. I’m not really sure where this piece is going in the future, either. I will more than likely finish it as a lined piece. I’ve been talking to someone I know (who does great deathclaw pieces) to add some colour to it when I’m done. I think their approach would suit much better than mine would. It would also be a learning experience to see how they would approach this piece (likely differently to me).

Have a nice weekend, all!

Moggie

Art, design, and the like found herein (unless otherwise specified) is drawn and owned by David Wilkshire (also credited as Moggie) from 2006 to present date.

Fallout 4, Deathclaws, Super Mutants, Pip-Boys, and all associated trademarks and devices are owned by Interplay/Bethesda.

Pug Life

I didn’t choose it- it chose me.

Here’s a digital painting that I’ve been working on recently. Which, because I’m writing this post, will never be finished. Or at least that’s what the general trend with my digital painting efforts would lead me to believe. That said, it’s not as a result of writing posts that digital paintings are likely to never be finished- it’s instead that because the painting is likely to never be finished that I decide to draft the post. If nothing else it allows me to use some of these attempts in a constructive way that’s conducive to further progression.

However, I’m still hopeful that this piece will be finished at some point.

I can’t say when that point will be and whether it’s in the immediate future or not. I’ve reached that (commonly arrived at) moment where I’m not sure how best to continue with this particular piece. It’s reasonably obvious that the next stages would be in painting the beige and cream fur on their face, it’s not as obvious, however, how I would go about doing that.

Which is another event I’ve identified as a quite common occurrence with my digital painting attempts. Each has their own moment where I suffer from my inexperience and am unable to move forward in a way that I feel represents the overall quality until that moment, thereby reducing the likelihood it will be finished and further adding to the innumerable list of abandoned pieces. Many of which were highlighted in Multiple Attempts. Again, that post exists for the sole reason of giving a visual indicator of the state of many of the previously mentioned digital paintings. In a way further reinforcing the point I’m making here, as, without some indicator of progression, it could be hard to understand the dissatisfaction (for lack of a better word) I have for them.

Fluffiness rising.

Fluffiness rising.

I also realise that digital painting has been a topic that I’ve returned to several times. Each time I’ve had a different opinion, a different approach, and a different way to solve the various issues as I perceive them to be at the time. I don’t disagree with anything I’ve said, either. This is (as I see it) part of the creative progression process. Exploring different options, using different approaches, exploring new materials, and understanding the results of those decisions are all important components in getting the results you want.

Not that I have been getting the results I want.

Then again, I have started to notice that as I’ve worked on this piece I’ve slowly begun to understand more about how all of the different pieces of digital painting come together. Most notably I’ve noticed many improvements by working with a larger canvas. I usually work with something reasonably large- but it would seem that bigger is better in this case.

I’m also starting to piece together a consistent illustrative style which isn’t too realistic but acts as a decent foundation for further improvement. Whether I’d like to move towards realism, towards coloured lined pieces, or towards something in the middle I’ve not decided yet. But I do find myself feeling more comfortable with digital painting. I’ve also felt my general brush/pen control has improved. Again, in comparison to traditional pieces, this process is accelerated to a significant degree, as I’ve been working with these digital paintings for just over a year. Which is why I’m not entirely disappointed in the results, as I’m aware that it will take significantly more time and investment before I’m seeing the results that (at the moment) seem almost unobtainable.

Have a nice week, all!

Moggie

Art, design, and the like found herein (unless otherwise specified) is drawn and owned by David Wilkshire (also credited as Moggie) from 2006 to present date.

Building an Abomination

The left leg is connected to the right shoulder blade.

That’s a pretty funny looking abomination. Then again- try to knock him down! See how he gets along just fine scuttling away like a malicious crab with his back legs? Who’s laughing now, huh? Probably not you. You’re probably wondering what I’m talking about. It’s okay, I don’t know either. You’re in for a treat, though. This is one of the rare times I’ll be able to throw together a traditional art work in progress post. Rare due to the fact that they’re cumbersome to create. All that scanning, cropping, and stopping.

Much easier to do with digital painting.

Pencil is one of the most forgiving materials for this sort of thing, though. It’s also been a while since we’ve had any exclusively pencil pieces here or on the site. So you’ll not only get to see progression, but you’ll also get an idea of where my pencil style could possibly be going. Honestly, I like leaning on the shading a little heavier than I probably should.

I’ve mentioned before that my pencil style is a great indicator of how much I’ve changed. I once had a very different idea of the style I wanted, I also had a different idea of how to achieve that style and how to bring materials together. To make sure they work together with the least resistance. However, we’ve seen great changes in the way I approach ink pieces. Ink used to be entirely consistent with pencil, too. Very light, crisp, empty lines. Developed into heavier, fluid, intricate lines. I’m still humouring the notion that ink may one day replace pencil as my primary choice of material. Not that the notion is very humorous these days. It’s actually very likely to happen.

An entirely malignant growth.

An entirely malignant growth.

This is a slightly different kind of paper than what I’d usually use, too. This is an older cartridge paper which is much heavier, much smoother, and more akin to bristol board than cartridge paper. As that is traditionally much lighter with a stronger texture. Or, at least, the cartridge paper I’ve used in the past was. I’m not entirely sure if I’m happier without the texture or whether the texture adds something to the piece. It’s easier to get smoother, fluid, consistent shading without the texture.

But textures are my jam.

I put them on bread late at night when I’m peckish and the pantry is empty. That said, the smoothness of the paper does allow me to transition to ink with little risk of damaging any of the nibs scratching against the texture. Especially that lil’ 0.05 nib. It’s so precious- I must protect it at all costs!

Those who are curious as to what this abomination actually is, well, that’s exactly what it is- an abomination. Those familiar with the Warcraft universe will most likely know of their existence. This is the famous named abomination Stitches. Referenced from his Heroes of the Storm standard skin. But still entirely relevant to the World of Warcraft incarnation. Abominations feature quite heavily around the frosty wastes of Icecrown (and pretty much everywhere the Scourge reside). They’re big, they’re tough, and they’ll hook you if you’re not careful. They only want to hug you, though. It gets cold out in Icecrown and they find little company amongst the legions of the Scourge. The hook just makes the hug happen that much quicker.

Have a nice week, all!

Moggie

Art, design, and the like found herein (unless otherwise specified) is drawn and owned by David Wilkshire (also credited as Moggie) from 2006 to present date.

World of Warcraft, Abominations, Stitches, Disease Expulsion, and all associated trademarks and devices are owned by Blizzard Entertainment.