The fairest lady of all.
Pillars of Eternity is an exceptionally enjoyable but devilishly complex CRPG that offers a satisfying, engaging, and (often times) harrowing adventure. It also allows me to have a stronghold that I can invest in to provide increasingly diverse bonuses and amenities. Which is the kind of freedom I haven’t had since the rather excellent PS1 JRPG Suikoden. Also, according to local law, as a landowner, I have the right to freely execute or imprison people without requiring any actual legal intervention. I don’t remember being able to do that in Suikoden…
That said, what did you think was going to happen when you offered me Orlan slaves?
Firstly, I don’t support slavery. Secondly, I’m an Orlan. Thirdly, I may have reconsidered my decision had I known that your corpse would be hanging from a beam near the Eastern Barbican. But there’s no sense in crying over spilt milk. Or broken necks. They’re more or less the same thing. I’ll put it down to the barbarism Barbarians are known for.
One thing I was concerned with when starting this Pillars of Eternity campaign was whether I would ever see my loved ones again. Or if I could effectively build a character. I’ve had a taste of the mechanics present in Baldur’s Gate, Icewind Dale, and Neverwinter Nights to name drop but a few but they’re all based on a Dungeons & Dragons ruleset. This isn’t a Dungeons & Dragons ruleset. Also, real time with pause combat. I have no idea how to micromanage that. But I feel as though the Barbarian was a good choice. Great at dealing damage, reasonably mobile in combat, has a few active abilities, and is adept at dealing with multiple enemies at once. She’s also (rather surprisingly) got more health than both the Fighter and the Monk in the party. So she’s great at getting punched in the face, too.
The other thing I was concerned about was the level of difficulty. I do enjoy a challenge, but I’ve rarely experienced real time with pause combat and when I have it was through a more restrictive ruleset. However, so far, I’ve greatly been enjoying the pacing and the combat, and I’ve only really found one battle that I haven’t been able to win. Not yet at least. But, to be fair, the opposing force does have a literal army, and I have six party members. I could also probably do with more troops which are likely to come from The White March expansion pack.
Speaking of The White March- it’s pretty great.
I’m quite pleased that it has been integrated into the main story from as early as Act II and that it doesn’t offer wildly overpowered rewards. I was expecting that I’d need to finish the main campaign before I could access the content, but, to my surprise, it turns out you can be clubbed by frost ogres from relatively early in the campaign.
As always, I intend to write a more comprehensive less exuberant post after I’ve completed the main campaign. But I thought I’d write something that shows how much I’m enjoying the multi-layered complexities of the dialogue present in Pillars of Eternity, much as I would enjoy a multi-layered chocolate gateaux garnished with chocolate curls. Sadly there are no chocolate curls in Pillars of Eternity. We do have cocoa beans, though. So maybe there will be a quest delivered to my stronghold wherein I must discover the secrets of chocolate. That would definitely take priority over quite literally every other quest I’ve got. Even the one about defending my claim to Caed Nua. Who needs Caed Nua when you have chocolate?
Have a nice weekend, all!