It’s a dangerous world out there.
Likely even more dangerous when you willingly opt out of using a shield entirely. That said, I’ve started to wonder if I rely too much on my shield. Especially when I don’t really build characters around heavier armour which are more likely to require a shield, or, at the very least, make good use of one. Dark Souls II is an experience I don’t really talk about all that much. That’s not to say that the experience itself is bad, just that I made a bad decision in thinking that Miracles would be a good secondary damage option. When they’re really not.
Well, no, they are- you just have to progress pretty far into the story to get those Miracles.
Which meant that I’d need to start over with a new build and I never really got around to doing that. Until recently. Which is when I decided I’d run a full Sorceries build with limited weapon options and no shield. I’ll admit- it sounds like a bad idea. Which it was with some bosses. But it was something different that helped me to understand when a shield is actually useful.
The majority of character progression and development mechanics remained the same as they were in Dark Souls. But the most significant difference would be the introduction of Human Effigies, which essentially act as Humanity but also restore the temporary maximum health loss that occurs when you die. They’re not particularly required, either. Especially if you have the ring that reduces the amount of maximum health you lose with each additional death. I do believe the Sorceries have remained mostly the same as well. That said, for me, the greatest challenge was defeating bosses like the Lost Sinner with no reflexive shield raising. I always do that panic button press hoping that it will absorb the damage when I’m about to get hit.
I’ve had a lot of fun with the build, though. It’s definitely different as I’m usually doing most damage with a weapon and then relying on Sorceries for some enemies. Whereas, with this build, I’m having to think a lot more about actually rolling effectively as I don’t have a panic button. If I roll badly I’m going to get hit. Which makes equipment weight more important, which in turn reduces the number of armour sets I could wear without investing heavily into its governing attribute. Casting time is also something I’m now much more aware of.
It wasn’t as difficult as I was expecting, either.
Which many would say is because of the inherent damage of Sorceries, but in many ways I felt almost underpowered in the earlier areas as I had limited Sorceries to attune and these were my main sources of damage. But that’s part of the challenge. When using a Strength/Dexterity weapon you have steadily increasing damage, whereas Sorceries are much more spiky.
It took a fairly long time to come back to Dark Souls II but I’m glad that I did. I didn’t own the Scholar of the First Sin version until recently, so these are all observations of a character in the original version but I do have the DLC for that version. So I’ll likely be exploring those at a later date. Until then, I’ll likely be moving on to the next in the series with which I will likely try another different build. But, again, as I said with the first Dark Souls, the character customisation and progression is what makes the series so enjoyable. It’s great to always be trying new weapons or building around different attributes. I can easily recommend Dark Souls II, though. It’s different- but it’s the enjoyable kind of different.
Have a nice week, all!