The Realisation of a Dream

The very fabric of the universe is tearing apart.

Megadimension Neptunia VII is the first adventure that I’ve experienced in the Neptunia universe that isn’t part of the Re;Birth remake series. It’s an interesting one for that reason. Things that I’ve become acquainted to (such as the Remake system and Stella’s Dungeon) are not present, but there’s a bunch of other interesting ideas to replace them. Like the ability to invest in cities, which, for the most part, replaces the Remake system. Or the use of Scouts. Which also replaces some aspects of the Remake system.

There’s a world map (with actual enemy encounters), too.

Along with more emphasis on New Game+ in which more items become available the further you go. I was most surprised about this, as I know that Hyperdimension Neptunia Re;Birth2 Sisters Generation used a similar mechanic for multiple endings- but New Game+ is almost required in Megadimension Neptunia VII. It’s still incredibly content dense without it, though.

It’s broader (with a much longer story) but simultaneously narrower (with much less to unlock and use) but there’s more emphasis on each choice. Weapons have been completely overhauled in this way, they are fewer in number but actually have specific combo capabilities. Chaining together effective attacks is more important, too. The EXE Drive returns but only lasts for a single battle, while Formation and Coupling Skills are actually based on surrounding an enemy. Or slicing straight through it. There’s quite a variety of those as well. You’ll easily be able to build effective parties (even with DLC characters) and utilise those powerful attacks. There are also specific intense boss battles with unique conditions which require HDD to be activated.

Even the quests have been reworked so that you need to earn access to higher rank offerings. It’s incredibly ambitious and ridiculously enjoyable. The lack of opportunities to grind endless experience in your first run presents much tougher opposition, with some boss battles becoming quite heated. The introduction of a smaller but more specialised cast is appreciated, too. The DLC characters are some of the best I’ve seen in the series, with many not only having a great selection of skills but really unique (and gorgeous) character models.

Then there’s the HDD Next Form for the CPUs.

Introduced as the ultimate evolution of the CPUs and requiring a second activation to unleash once available, it boasts skills that are so powerful they cancel out HDD once used and return the CPU to their human form in return for devastatingly powerful results. They also feature really gorgeous character models and some of the most impressive animations in the series.

I’ve only one regret with regards to Megadimension Neptunia VII and that is that it marks the end of the currently available content. That said, I’ve scarcely been happier with a series than I have been with this one. I’m looking forward to seeing them all through again in New Game+, too. Especially this one. Which boasts the highest replayability of the series. I was surprised by the depth of the story- which is actually three stories- and how enjoyable it was. The true ending was among the best I’ve experienced so far as well. I’m certainly looking forward to the return of Neptunia (in any dimension) and can easily recommend this series to anyone who enjoys JRPGs. Or Neptune. Even if you don’t now- she’ll grow on you. I promise.

Have a nice weekend, all!

Moggie

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