To the Hollow City of Coldharbour.
Adding to the list of unexpected occurrences, it turns out that Coldharbour is more than just a branching series of main story quest locations- it’s a whole area. With Public Dungeons, Delves, crafting locations, world bosses, and interesting enemies. It’s a pleasant surprise as I was expecting the last of the main story quests to be another short adventure, but instead I’ve got to rebuild the last bastion of hope in Coldharbour. It seems fitting seeing as I’ve amassed nothing short of an army at this point.
Access to Coldharbour doesn’t seem restricted, either.
Which is perhaps the most surprising part of this revelation. As I would expect that you wouldn’t be allowed to leave at your convenience, but I suppose that, as it’s an MMORPG, they didn’t want people locked in an inescapable area. As is the usual custom for single player adventures. It also possibly means that my other characters can travel to Coldharbour if they so wish.
With the main story drawing to a close I’m reflecting on my favourite moments in this adventure. Notably, the crafting and skill systems have afforded me a surprising amount of freedom and flexibility. I’m also fond of the questing structure. This isn’t the end of The Elder Scrolls Online for me, either. It’s just the end of this series of posts for now. It felt like the right time to take a break, given that my Imperial Templar has finished the main story and he’s been the focal point of these posts. That said, if I venture out to Morrowind at some point in the future I’ll likely revisit the series briefly. The Elder Scrolls Online has grown on me over the last month and there’s every chance I’ll be investing more into it in the future.
I’m most interested in exploring the build possibilities of the Sorcerer. I originally avoided building around pets, but I’m starting to see some amount of potential there. Especially if I can use the second weapon set to wield the same Destruction Staff but with summon and buff abilities. I’m still not entirely sure if pets and the like which are activated from the second weapon set can be used with the first, and vice versa, but I hope that’s the case. I could have a rather proficient minion master if it were.
The Nightblade has interesting potential, too.
They have a surprising number of survival abilities for what you would usually expect from someone built around pure damage capability. Which makes me wonder if it’s possible for them to fill a tanking role. I’ve been wondering whether medium armour is suitable for a tanking role, too. It lacks the durability of heavy armour but does have impressive Stamina perks which could be useful.
Those are the reasons that I reconsidered The Elder Scrolls Online in the first place. I love character building and character development mechanics. They’re one of the reasons why I find RPGs to be so enjoyable. However, they’re sadly becoming obsolete with many systems now not requiring you to build anything at all. Which is less satisfying and less enjoyable, as the character never really feels developed or interesting. Just mildly different from other characters with the same class. Which is also the reason I could see myself being drawn back into The Elder Scrolls Online. In any case, I hope you’ve enjoyed the series so far and are as excited as I am to see it continue in the future.
Have a nice weekend, all!