You’d have a hard time trying to find something that isn’t mutated in this radioactive hell.
Then again, isn’t that the beauty of the irradiated wastelands we know and love? It’s not safe. It likely never will be. But, for some reason, we find ourselves exploring them regardless of the overflowing danger in every direction. That very reason is why Fallout 3 is still my favourite of the modern Fallout titles. The emptiness, desolation, and lifelessness of the wasteland truly fills you with a sense of isolation. You’re alone. You’ve got no-one to turn to but those you choose to make your allies.
If you even choose to make anyone your ally.
In any case, as much as I would like to talk about the things I love from the modern Fallout titles- we’re here to talk about two very particular pieces. We’ve already seen similar softer 2B pencil experimentation with Beastly Practices, but these pieces hope to refine that approach and create a more consistent style with which I have more confidence.
This approach also moves further away from the pencil style I had for many years. It’s not a bad thing, though. I’m quite fond of how versatile it is. You can see a little of that versatility over on Twitter via a tiny bearded doodle that uses a similar approach, but attempts to present semi-realistic facial anatomy. Regarding the first piece in this post, I love how that same semi-realistic approach is present but how it’s also stylised to a certain degree. It’s also really enjoyable adding in the small details, shading on the horns, and line weight as everything feels so natural and fluid. I’ll need more practice with this style before it comes entirely naturally- but this is a good start which shows a lot of promise.
It’s also interesting to see how my approach to detailing has changed significantly over the course of last year. I gradually switched to a more suggestive detail style, opposed to one which meticulously and intricately draws every line. There are positives and negatives to each approach. But I’d say this approach is one that I’m both satisfied with and that offers me a very good balance of detail and composition, which is something I’m usually guilty of not having. I focus too much on details and not enough on composition.
Leading to a lot of pieces that could have been more than what they were.
Regarding the second piece in this post, I’ve tried to approach super mutants many times in the past (but they insist on clubbing me with a board that has several nails in it) which has lead to varying results (and several scars). I attempted something a little more human than monstrous in this case, though. Despite their general form being quite monstrous to begin with.
Both of these pieces are referenced from their Fallout 4 models which does change their appearance significantly. It also provides much larger, clearer, and more detailed references. Not to say I don’t enjoy the references from the other modern Fallout titles- as they’re beautiful- but just that these are easier to work with. These pieces are also guilty of not having any sense of composition whatsoever. But this was purely to understand the approach, so I didn’t want to further complicate matters by turning everything on its head. That said, I’m looking forward to maybe having a little more armour and maybe even a weapon with the next super mutant. Perhaps a full body deathclaw, too. Miracles can happen, right?
Have a nice weekend, all!
Art, design, and the like found herein (unless otherwise specified) is drawn and owned by David Wilkshire (also credited as Moggie) from 2006 to present date.
Fallout 4, Deathclaws, Super Mutants, Pip-Boys, and all associated trademarks and devices are owned by Interplay/Bethesda.