WoW: Adventures in Azeroth (Pt. 8)

The story of one Dwarf and his bear.

An oddly nostalgic character all things considered. Created long before Hunters were gifted with a pet appropriate to their race at creation, his bear, BeefMadras, is one of the very first creatures he tamed. It also started that whole naming convention. Probably not recent changes to Hunter pets have given every pet the ability to taunt. Tenacity pets are still the sturdiest of the available options, often with all of the required talents or abilities to make a great distraction or damage soak. But every pet now has Growl.

Mostly an annoying change given that Growl is toggled on by default.

I wish it wasn’t. As it would seem that every pet has an action bar per Hunter specialisation. Which means that every pet will have it activated twice, which also means I’ll need to deactivate it twice or run the risk of randomly taunting mobs. Which isn’t as much of a concern while soloing- but you can imagine the fun it would cause in dungeons.

I’d disable it on every pet that I have, it’s just that I enjoy being an old fashioned Hunter with Tenacity pets that tank and Ferocity/Cunning pets that DPS. Not that those conventions hold true with Survival Hunters. All of his pets are another source of DPS in that specialisation. That said, I truly adore and enjoy the Survival Hunter. I’m really glad that they went for a health regeneration buff per kill, too. It’s a nice way to balance out the fact that they are a little squishier than other close combat classes. I’m a little sad they don’t have any other healing abilities besides their cooldowns, though. Mostly because it seems that bandages are now near enough useless for actually recovering health.

They certainly have a fiery spirit.

They certainly have a fiery spirit.

But the Survival Hunter is now my preferred specialisation. I’m a little annoyed that they don’t have any way to access exotic pets (via a talent or the like), but that’s where the Beast Mastery Hunter steps in to allow me to throw out the gnarly pets. That said, I have a grand total of two exotic pets at the moment. So it’s not such a great loss. Still, I’ve been thinking about Flint as a worthy candidate for soloing older content. Perhaps more proficient than Moggie. At least while Moggie stays as a Retribution Paladin.

As good as the Survival Hunter is- I don’t think he could compare to a Protection Paladin.

While much of the time has been spent focusing on building up Flint, I’ve also been looking at my other characters and making gradual improvements to their specialisations and professions to keep everything moving forward. It’s likely I’ll be boosting the Death Knight to Lvl 90 once Flint is done in Pandaria, too.

I’ve decided that I’m going to create my own lore and say that the Tauren Protection Paladin I (nearly) levelled to Lvl 70 died. He was then resurrected as a stronger, blood thirsty, but also frosty Tauren Death Knight. Who has lost his ability to throw out radiant heals in exchange for the ability to make sure ice cream never melts. It works. It’s just like Arthas. If he were a Tauren. I was thinking of calling him Moothas, but I thought that would be a bit much. Feel free to credit me if you decide to use that character name, though. Along with Moggie, Flint, and Voljaarn that would be the fourth character to have access to Warlords of Draenor content. It’s a slow but steady improvement.

Have a nice week, all!

Moggie

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One thought on “WoW: Adventures in Azeroth (Pt. 8)

  1. Pingback: WoW: Adventures in Azeroth (Pt. 9) – Moggie @ WordPress

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