First Impressions of… Ember

To embrace the Embers once more.

Ember is definitely one of the more interesting purchases I’ve made this year. It’s an RPG in a similar vein to CRPGs of old, where you take up the mantle of the very last Lightbringer who was once dead but is now resurrected as the world needs you once more. In this way the character customisation is quite fluid. As you don’t really remember who you were, or what you did, or how you did it- so you’re free to build yourself anew. Even the initial choice of which weapon to take up has no impact on what character you’re going to be.

Characters are defined by both their attributes and their abilities.

The attributes are fairly self explanatory with Strength for tough brawlers, Dexterity for nimble hunters, and Intellect for those of magical inclination. There’s also Vitality which simply increases your maximum health. Levelling up will provide your Lightbringer with two points to spend in those attributes, while party members can be automatically assigned their points if you’d prefer to build them as they were intended to be built. The abilities that your characters will learn (for lack of a better word) are tied to their equipment. For instance, you can find a mace that gives you a powerful sundering attack that stuns all nearby enemies. However, once the mace is unequipped so too is the ability. So equipment has more importance than just statistical gains.

It’s an interesting system with the only current drawback being that you might be limited to only three abilities per character. You don’t seem to have space for more on your bar, nor does it make sense for there to be more unless jewellery can also provide skills. But it’s a flexible (and enjoyable) system that encourages experimentation and diverse character builds.

There be bears in this here forest.

There be bears in this here forest.

For further customisation there’s also quite an extensive crafting system. Recipes can either be purchased from merchants or discovered through experimentation, with the results of crafting often being much more powerful than what is available otherwise. Cooked food seems to fully restore health and some even provides buffs to the character. I can’t say whether the same could be said of crafted equipment. But it does seem that crafting is meant to provide better results than simply buying from merchants or finding things out in the world.

Speaking of the world- it’s pretty huge.

I’m quite impressed that they’ve allowed you to explore without restriction in the earlier areas. I was expecting to be linearly pushed through a series of quests towards a particular location, then allowed to explore the rest of the areas I’ve passed through later. Instead I’ve been lost in a forest for two hours collecting equipment, fighting enemies, and exploring various locations. Most appealing of all is that I can actually be killed. Some of the enemies are quite tough (and some out of my level range). So there is an element of danger in exploring too deeply in certain locations. It’s a pleasant change from being completely immune to danger and unable to make choices for the first five hours of the adventure.

Arguably one of the best parts of this title is that even at full price it’s only £6.99 on Steam. That’s an absolutely insane price for a title that seems to be making good on its promise that there’s going to be a lengthy campaign, a gorgeous world, and adventure abound for recently resurrected Lightbringers. If you like RPGs- give it a go! You likely won’t be disappointed!

Have a nice weekend, all!

Moggie

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One thought on “First Impressions of… Ember

  1. Pingback: June to September 2016 – Moggie @ WordPress

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