Even a sign offering free hugs wouldn’t make this any less intimidating.
It’s been a while since we’ve been here. Aboard that rickety ol’ hunk of space junk, infested with the newly risen dead, and surrounded by corpses who probably would have survived a little longer if they hadn’t hidden everything useful. Seriously, who disassembled the control system for the ship and hid the parts all over this space station? Why would you do that?! What are we going to do now in the event of an alien-biological-parasitic-zombie-like outbreak? Die. That’s what. Thanks, Jeff. I appreciate it.
Necromorphs have always been an interesting enemy.
What’s better than regular ol’ zombies? Alien space zombies! I also enjoyed how they chose to go about putting precision over power, requiring precise strikes, and disarming the opponent (quite literally) was necessary to put them in the ground (again). Keep an eye on those vents. Walls, too. I don’t trust that ceiling, either. Keep an eye on everything.
When revisiting this piece I used the original as a very loose reference. It might seem I’m overly negative about the result of the original piece- which in some ways I suppose I am- but I do believe it has redeemable qualities. Which is a funny part of creating anything. Sometimes, while you don’t like the overall result, you will like parts of it, and you’ll want to preserve those parts in the next attempt or future compositions. I don’t revisit as many pieces these days as I used to, either. I enjoyed going back to some of my older pieces and improving them, but some weren’t worth the effort, and while you’re doing that you’re not creating any new work.
Detail was always a key consideration in the composition of this piece. As was using some recently acquired anatomical references to make sure that it’s more realistic than I’d previously aimed for, or could achieve, due to a lack in technical skill. Even with the progress made in this piece I still have a ways to go. That said, I believe that the improvements (in several areas) are pretty clear to see. Especially in comparison with the original piece which is only two years old.
However, things have changed quite substantially in the last two years.
While the progress in this piece is quite considerable- I can do better. I know I can. That said, I have to appreciate the progress made, as these results are not inferior, and I shouldn’t feel like they are. It’s an ongoing struggle. One that a considerable number of creative people are likely going through.
It’s a tenuous balance of believing in what you’re doing just enough to keep going and always looking to improve. I dare say these improvements have been staggered for a while, what with the events of the last few years, and other things in my personal life, and we’re only now seeing them. Probably because I’ve reached that point where I’m experimenting with just about everything, and throwing all my conventions out of the window. I figured I’d have to start doing that at some point. In any case, I hope this is an interesting insight in my current creative tendencies and not a whole bunch of waffle. We’re out of maple syrup for waffles at the moment.
Have a nice weekend, all!
Art, design, and the like found herein (unless otherwise specified) is drawn and owned by David Wilkshire (also credited as Moggie) from 2006 to present date.
Dead Space, Necromorphs, Isaac Clarke, Plasma Cutters, and all associated trademarks and devices are owned by Visceral Games.