Expanding the Content

Downloadable Content is a pretty dirty phrase around most gamers these days.

Personally I’m mostly in support of it depending on which developer is handling it. I’ve never had a complaint about the DLC offered by Bethesda in Fallout 3, Fallout: New Vegas, or The Elder Scrolls V: Skyrim (the latter I actually purchased individually often at full price). Even the DLC in Borderlands 2 which I felt was getting borderline ludicrous in the end (minus character skins) but was still oddly great value for money. The later Headhunter DLC, while short, and often just an introduction to a seasonal boss, was even worth the price of admission.

However, I’ve always had an issue with EA and how they have handled DLC in many of their titles. Especially since the incident with Dragon Age: Origins about six-eight months after it came out where I could speak to an NPC in camp, but, should I wish to actually do the quest, I’d be prompted to spend even more money on their title.

Thankfully I never bought those individually and instead bought the Ultimate Edition several years later.

All of that said, I’m actually glad there’s a more fluid model for delivering content these days. Prior to the introduction of DLC you would need to buy expansion packs often at near enough the same price as the base game. In some cases, as I’ve noticed with Blizzard titles, that is still the way they operate. Even though you would arguably get most the expansion pack content via free patches to the base game. But, what I think of Blizzard, and whether I agree with their DLC/expansion packs, is neither here nor there.

What is everywhere is the fact that I’ve come to realise something recently with a couple of the releases this year.

I was really late to the Fallout 3 party picking it up in 2009. At the time I purchased it the Game of the Year edition had just been released, and, having no idea what that was or that I’d later spend hundreds of hours with it, I just got the base game. Again, with Fallout: New Vegas I got the base game in 2010 and collectively bought all the DLC together in 2012. I started with the Game of the Year edition with Borderlands and many of the titles since (if old enough) I’ll have complete editions for as first purchases.

With the Witcher 3: Wild Hunt and Fallout 4 this isn’t the case. As both have been released within the last six months and there’s only one DLC available (for The Witcher 3: Wild Hunt) in the form of Hearts of Stone. Which I don’t own yet. Mostly for the realisation I’ve just explained above. I’m also not sure how The Witcher DLC usually works (in terms of value for money).

Knowing I will more than likely love whatever Bethesda chooses to add to Fallout 4 (unless it’s another Dead Money) the question now remains whether I want to purchase them and play them as they release, or, do a Fallout: New Vegas, and play them all together. Fallout 4 does operate slightly differently in that you seem to get dug deep into the character the higher levelled you get. Whereas in Fallout 3 you could find/use weapons and armour to accelerate through the game- I don’t know if that’s possible in Fallout 4.

In either case, it’s going to be interesting figuring that one out. I’m not usually one to take fully established characters back through the game several months later.

Have a nice week, all!

Moggie

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