Prodigious size alone does not dissuade the sharpened blade.
You may remember this piece from a Twitter post quite a while back now. I hadn’t realised how long it had been but there were obviously a number of things going on between when I started the piece, to when I updated it, to when I decided to throw gallons of digital paint at it. I was originally going for a different style but settled on colouring the lined piece (which is actually how my first experiences with digital art occurred). Let’s dive into all the fun and interesting things that make up this piece.
First of all- Darkest Dungeon has an awesome art direction. Though it’s not an overly realistic style, it is presented in such a way that it conveys depth and realism in a rather unique take on 2D sprite styles. It’s dark, it’s gritty, and it’s mature. The well documented stress system is where these imposing and often horridly disfigured beasts come into play.
Why the Swine Chopper? Well, I rather like the interesting take on enemy classes in this particular title. The swine and their varied assortment of combatants, from the smaller vomiting swine, to the bigger and devastating Swinetaurs, give a lot of flavour to the types of beasts you’ll be facing. All handled in a rather unique way from the fact that being vomited on causes stress (naturally) to the delightfully comical references to hooves and trotting. There are also an assortment of horribly disfigured humanoids(?) in the form of fungal foes.
The actual origins of the swine and whether they too were once human or not remains to be explained.
One would assume not as they seem to possess almost all physical traits of animals- rather than humanoids- just that they stand on their hind legs and cleave their foes asunder. Or make drums out of what looks like the stretched skin of a human face. The game is quite dark and macabre when you really get down to it- but that’s all part of the charm!
I was originally going to try and go with a lineless painted style with this piece but I still lack the apparent experience to do so digitally. However, I do enjoy the style I have for digital pieces at the moment (which mostly relies on a lot of opacity). Combining that with the lined piece seemed like a natural fit and it went through several changes, from being lighter in tone, to having more defined shadows, over the course of completing this digital rendition. While it didn’t work out exactly as planned I am happy with it. It’s a nice deviation from the normal kind of thing I would do- and it’s digital- so the site finally has a new and rather nice digital piece.
While, yes, it still falls into the category of fan art, that doesn’t actually bother me all that much.
In any case, I didn’t simply want to let the lined piece fall to the wayside even though I wasn’t entirely thrilled with how it had turned out. This offered the opportunity to salvage the piece, improve upon it, and perhaps make something worthwhile from it. Which is always a plus. Either way, I hope you enjoy it!
Equally, such a piece would not be possible were it not inspired from the rather enjoyable Darkest Dungeon. Much appreciation to Red Hook for creating such a unique and devilish title!
Have a nice Sunday, all!
Art, design, and the like found herein (unless otherwise specified) is drawn and owned by David Wilkshire (also credited as Moggie) from 2006 to present date.
Darkest Dungeon, the Caretaker, Swinetaurs, Swine Choppers, and all associated trademarks and devices are owned by Red Hook.