Taking the Longest Way Around

I’ve spent a long while roaming the vast world of The Witcher 3: Wild Hunt and have collected some thoughts.

The world itself is a lively, beautiful, and very immersive place. Towns feel as if they’re actually alive with the day to day routine of the inhabitants, the wilderness feels as though it is a dangerous and untamed place, the roads are littered with highwaymen, and every nook and cranny in the world is filled with delightful points of interest. There are changes to be made- big and small- which determine (and shape) the world around you. There’s a lot of freedom to be enjoyed and there’s a whole heap of things to do.

However, I do feel, as you progress through the main quest, you’re taking the longest way around every possible task in front of you.

While it may not be of this world- it sure is beautiful!

While it may not be of this world- it sure is beautiful!

We’ve all played those RPGs where the fate of the world depends on this one very time specific action that is of the utmost importance… right after you collect five clumps of wolf fur. It seems a bit silly, but, generally, these are confined to the opening few hours of the game. Where (more often than not) you’re going through a tutorial and learning the ropes of the game as you do.

One thing that I have found disappointing about The Witcher 3: Wild Hunt so far is that this is a trend that never goes away. In fact, in some later areas, it only gets worse by offering you quests which serve no purpose other than to serve no purpose. Minor spoiler- when looking for a certain character later in the story you are tasked with talking to several people. At the end of this long chain of dialogue and questing you learn absolutely nothing of use. I believe purposefully so. Which, to be honest, really frustrated me as it didn’t feel at all necessary nor relevant.

Equally, several of the main quests you go on in the course of the first half of the game feel very… pointless.

Most information you receive, if any, doesn’t really help you at all, while it’s often hidden behind another series of quests. As in, you’ll go to a specific person who has information you want/need, they’ll give you said information if you do a few hours of quests, which repeats almost every time you speak to someone about the main quest. To the point where, at the time the story begins to pick up, and you’re steps away from the goal you’ve been working toward- you are tasked again with finding three random people. It doesn’t really help the story immersion at all as you start to really enjoy it and you’re forced into another unnecessary quest loop.

While it certainly adds longevity to the main story it does grind on you after a while. Especially considering you can’t skip any of the quest parts where there’s a choice of three different follow up quests, as, eventually, you’ll have to do all of them to push that block of story forward. Which feels really odd to me when you consider this is an open world setting.

I don’t know how to describe it. But, while I enjoy the game, and enjoy the improved (and more complicated) combat, there is something about the quests that I don’t enjoy. At all. To the point where it has become all too predictable that nothing can be solved in two quests or less. Which, considering the whole main story is somewhat time sensitive, doesn’t really fit the sense of urgency portrayed at the start.

Have a nice weekend, all!

Moggie

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