You are now contractually obligated to populate the stars (efficiently)!
While the meat of the game is that of taking colony and scout ships across the galaxy looking for new star systems, new colonisation opportunities, or generally just to see what’s out there in hopes of finding the other player(s) there are several paths to victory to consider. You can win the game in a variety of ways including: a point victory, conquest via military power, achieving scientific excellence, diplomatic freedom, economic boon, and so on. These are things that you must always keep in the back of your mind as you can have as many as seven players with you. Either real players or AI controlled players (who thirst for blood).
Why is this so important? Well, the AI (and hopefully other players) will also be looking to achieve a victory of some kind.
While it can be very relaxing to listen to ambient soundtrack and casually build your fleets of death, or research new technologies, you are on the clock as it were. There is little time to waste and with that comes the somewhat gruelling challenge and/or difficulty level to playing this kind of game for the first time. So, don’t feel too bad if you’re first shot goes awfully awry.
The bulk of your time will be spent colonising new worlds which is a two step process. The first is having a scout ship find the star system and the second is having a colony ship land, populate, and get the ball rolling. There are many different resources available in the game and some planets have better gains than others. There are also rare materials which can appear on planets (I do believe at random), as well as natural and unnatural anomalies which make some planets highly profitable or not so, and you have to think about the happiness of the population on each of your planets. Not every planet type is initially available at the beginning of a game so you’ll need to unlock some things through research to get that going on.
The four core resources are Food, Industry, Dust, and Science (FIDS for short). Food and Industry are star system wide while Science and Dust are empire wide.
What this means is that if a planet is producing a lot of Food (for population growth) or Industry (for building time reduction) it only affects that star system. While if a planet is producing good Dust (global currency) or Science (for research time reduction) it goes into the entire pool for the empire. So, rule of thumb, don’t produce more Food and Industry than you need and produce as much Dust and Science as you can. It takes a bit of time to get the hang of it but once you do you’ll be fine.
If you’re a fan of combat, as you really should be, as you never know what the other players will be doing, you can also spend some time outfitting ships with neat things.
Initially the number of ships you can have in a fleet, the variety of upgrades, and so on is all fairly small. But through research you can have many more ships and much more powerful upgrades as the game progresses. Therefore, regardless of strategy, research and use of Science is crucial. While all of your ships will have a Dust upkeep cost so that’s just as important. There is an awful lot to do with the fleets as well (such as assigning heroes) so that is a pretty big, encompassing, and viable strategy if you so wish.
Speaking of, heroes are individuals you can hire at different times in the game. I do believe that through military research you can get more in a shorter space of time. However, they’re not just for combat- they can be assigned to star systems as well. When covering a star system they have different benefits for you to invest in to those available when leading a fleet.
As you can probably tell the game is huge and has an incredible number of things to do. So, unfortunately, I can’t cover that all here- but I do recommend it. Highly.
Have a nice week, all!