“Logs, rocks, and a sense of dread.”

I’ve been here before. The good news is that I got my camp fire ready before night fell and the nasties came out…

While you may notice that I deeply enjoy RPGs there are other genres I will dip into every so often. It’s true that for many years on the PS1 I would enjoy racing games and action adventure games (mostly because they seemed to be available by the score) and on the Wii I did enjoy sports games. That said, my days of virtual tennis are behind me. I haven’t played in years and if I lose even one match against a highly skilled opponent my Pro status is gone! Y’hear me? Gone! I can’t have that.

I sometimes enjoy dropping into and out of a game of something without feeling the need to build, develop, or plan out a character. For senseless violence or racing. To play a virtual board game or try not to starve or get eaten.

Rogue Legacy is a pretty funny title and fits right in with that old SNES game feel. The visual style, the development, and the quirky nature of the environment and the enemies give it a long lasting appeal without bogging you down with all the customisation. That said, unlike most rogue-likes, death is not completely permanent as such. Your character dies but their gold allows you to develop the next in their legacy. By unlocking runes, upgrading their manor, buying equipment, and so on. Therefore the threat of death is very much real (and you can just pop into and out of it at will) but you still retain some development for the next character.

Don’t Starve is a pretty odd title. I got this as a gift over the festive season, and, while I knew very little of it, it actually fit a particular type of game I wanted to buy. Something survival based. I like the mechanics behind this one as it is quite skill based. Once you have an idea of what you’re doing, what to avoid, what to collect, and how that character works there is a lot better chance of you making it through several days. It has a quirky art style and a generally interesting set of themes and development ideas. It’s also really good for killing some time here or there as you can create multiple save files.

Trine is certainly beautiful but also boasts a number of mechanics that are not readily apparent when you first pick up the game. Besides the choice of different characters with unique skills, puzzles, challenges, and bosses there are a number of RPG mechanics involved that allow you to develop each individual character. Not to mention loot to find, equip, and take advantage of along the way. Death is handled in a rather standard checkpoint fashion that once all of your available characters are down you respawn at the nearest checkpoint. From there you can either save your progress or push on further.

Dungeon Dashers is an Early Access title. This is one that could very well be dead at this moment in time (there haven’t been too many updates recently) but if you can pick it up cheaply, and/or it ever is finished, then it is certainly worth a look. It plays out a little like an old fantasy board game and combines classes with unique mechanics to solve problems within levels, defeat enemies in encounters, and offers the classes unique equipment and skills. It’s actually a pretty polished title thus far it just lacks content. Certainly has a lot of ambitions and great ideas fuelling it at the moment!

Have a nice week, all!



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